Light Rays (2022)

Docs: https://docs.occasoftware.com/lspp/

Discord: https://www.occasoftware.com/discord


LSPP is a light scattering solution for Unity URP.



How it works

- Renders an occlusion texture using scene depth.

- Estimates areas of light and shadow using the occlusion texture.

- Renders a light scattering texture in screen space.



Key features

- Compatible with the Volumes framework.

- Configurable falloff, density, and color.

- Performant.

- Looks great.




Compatibility

Editor Versions

✅ 2022.3 LTS


Render Pipelines

✅ Universal

❌ Built In

❌ HDRP


Render Paths

✅ Deferred

✅ Forward


APIs

✅ DirectX

✅ OpenGL

✅ Vulkan

✅ Metal


Platforms

✅ Console

✅ PC

❌ WebGL

❌ Mobile

❌ VR



FAQs

Q: Should I use LSPP or Buto?

A: I recommend that you use both together. LSPP works in screen-space and gives you high-detail light shafts and scattering. Buto works in world space and gives you detailed volumetric fog and lighting.



Need help?

Join our Discord: https://www.occasoftware.com/discord

We will refund you if you are not 100% happy with LSPP.



Notes on versioning

You are currently looking at LSPP 2022. We designed this asset for Unity 2022.3 LTS. We plan to support this asset until mid-2025.