Docs: https://docs.occasoftware.com/lspp/
Discord: https://www.occasoftware.com/discord
LSPP is a light scattering solution for Unity URP.
How it works
- Renders an occlusion texture using scene depth.
- Estimates areas of light and shadow using the occlusion texture.
- Renders a light scattering texture in screen space.
Key features
- Compatible with the Volumes framework.
- Configurable falloff, density, and color.
- Performant.
- Looks great.
Compatibility
Editor Versions
✅ 2022.3 LTS
Render Pipelines
✅ Universal
❌ Built In
❌ HDRP
Render Paths
✅ Deferred
✅ Forward
APIs
✅ DirectX
✅ OpenGL
✅ Vulkan
✅ Metal
Platforms
✅ Console
✅ PC
❌ WebGL
❌ Mobile
❌ VR
FAQs
Q: Should I use LSPP or Buto?
A: I recommend that you use both together. LSPP works in screen-space and gives you high-detail light shafts and scattering. Buto works in world space and gives you detailed volumetric fog and lighting.
Need help?
Join our Discord: https://www.occasoftware.com/discord
We will refund you if you are not 100% happy with LSPP.
Notes on versioning
You are currently looking at LSPP 2022. We designed this asset for Unity 2022.3 LTS. We plan to support this asset until mid-2025.