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- Latest version
- 3.1.3
- Last updated
- First released
- Unity version
- 6000.2.5 or later
- Package size
- 217.1 MB
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Anime Cel Shader URP
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Cel/Anime/Toon shader with free Glass and Metals add-on
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Last 6 months
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Anime Cel Shader URP screenshot 1
About this asset
All 3D assets on my store uses this Cel Shader as shown on screenshots.
I originally developed the Neko Legends Cel Shader to enhance my own games and products. Those interested in an affordable, high-quality Anime shader that also comes with glass and metals for Unity 6 have come to the right place.
🎮Check out the live web demo here for the Anime Cel Shader v3
🎮Check out the live web demo here for the Metals add-on (included for free)
🎮Check out the live web demo here for the Glass add-on (included for free)
🎁 This package is currently included in the Neko Legends - 3D & VFX Starter Bundle, and Mew - 3D Model, and Nagisa - 3D Model.
🧍Knight Armor model with 4k hand painted texture included in this package on version 2.1+ to showcase mirror finish on metals
✨ Anime Cel Shader v3 — Next-Gen Cel Shading with transition effects for Unity
Anime Cel Shader v3 is a major evolution of the my v2 shader, rebuilt from the ground up for performance, flexibility, and stylized expression. It doesn’t replace v2—it complements it, giving you two powerful pipelines depending on your use case.
🚀 What’s New in v3
- 🔁 Single-Pass Built-In Outlines
- Outlines are now integrated directly into the shader—no more secondary materials required. This dramatically boosts performance (up to 2× faster compared to v1/v2 setups) while maintaining a clean and unified visual look.
- 🧠 Smart Outline Toggle
- Unlike many shaders, disabling outlines truly removes their cost—no hidden GPU expense when turned off.
- 📉 10× Smaller Shader Codebase
- Clean, optimized code means faster import times, smaller builds, and easier custom edits.
- 🕶 Refined Light Response
- New light intensity profile avoids the overly bright look of v2, offering better tone control for stylized lighting.
- 🎭 Built-In Noise Dissolve Effects
- Perfect for transformation animations, power-up effects, debuffs, stealth fades, and more, with new effects by simple changing the dissolve texture!
Easily transition between:
Main Texture ↔ Secondary Texture
Texture ↔ Matcap
Any texture ↔ Emission Color - 🌟 Independent Emission Texture Per Transition
- Add glow or energy effects tailored to each dissolve layer—ideal for sci-fi, magic, or high-energy designs.
- 🧊 Matcap Support
- Get high-quality fake reflections with mat caps, giving a faux-metallic or painted finish at a fraction of the performance cost of real reflections (Use Metals v2 for realtime reflections).
🔧 Bonus Features & Assets
- 🧪 New Demo Scene – Demo_AnimeCelShaderV3
- Includes two static 3D characters posed to showcase stylized rendering:
- Android Type Neko (Static Pose). Get fully rigged version with 10 skins here!
- Golem (Hero Drop Pose)
Because I use this shader in my 3D model products, you can be sure that it will be up-to-date and additional features will be added when required.
The 3D cat model included in the demo scene only contains 2 animations and 1 skin. See Mew - 3D Model for a more full featured model that includes this shader.
📦 Dependencies
To experience this asset as intended as shown in the video and web demos, you’ll need the following assets from the Neko Legends collection:
Contains core demo GUI, reusable scripts, and shared 3D models and textures across all Neko Legends assets.
From the publisher's Asset Store listing.
Technical details
Compatibility:
Base Shaders (Unity 2021, 2022, 2023 and Unity 6 Compatible):
- Anime Shader v3 (Only Unity 6 Compatible)
- Anime Shader v2
- Outline (Desktop and Separate WebGL version available)
- the webGL version has basic features only
- Triplanar
Free add-on Features:
- Metals Shader (v2) - Unity 2022, and Unity 6 Compatible
- Reflection Probe in scene is required for reflections
- Glass Shader (1.9.0) - Unity 2022 & Unity 6 Compatible
- Unity6 requires enabling Compatibility Mode (Render Graph) in File->Project Settings -> Graphics
✨ Key Features:
🎨 Anime Cel Shader v2 (Core Toon Shader)
- Customizable shading color and cel ramp smoothness for precise toon-style shading
- Rim lighting and ambient self-lighting to enhance depth and stylization
- Emission mask support for glowing effects
- Emission color support for changing the color from the original texture
- Normal map support for detailed surfaces
🖌️ Outline Shader (Stylized Ink Outlines)
- Customizable outline color & thickness for bold, anime-style strokes
- Dynamic outline control with auto-shrink, growth, and distance sensitivity
- Optimized for performance in real-time rendering
🔩 Metal Shader (Stylized Metallic Surfaces)
- Metal texture layering for enhanced surface details
- Customizable metallic & smoothness properties for unique reflections
- Adjustable rotation and offsets to fine-tune metal textures
- Cel shading integration for a consistent anime look
🪟 Glass Shader (Stylized Transparent Surfaces)
- Customizable transparency & refraction for realistic anime-style glass
- Cloudiness control for frosted or clear glass effects
- Fresnel shading to enhance edge reflections
🗺️ Triplanar Shader (Seamless Texture Mapping)
- Triplanar projection for seamless texture blending on complex surfaces
- World-space or object-space mapping for flexible material applications
- Independent textures for top, X, and Z sides for customizable results
💡 Perfect For:
✔ Anime-style characters, weapons, and environments
✔ Games with bold outlines, dynamic cel shading, and stylized materials
✔ High-performance, optimized rendering for real-time applications
✔ Seamless texture projection with the triplanar shader
Knight armor model: 54k vertices
androidTypeNekoPose_BakedMesh: 8k vertices
Stone Golem: 30k vertices
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.2.5f1 | Not listed | Compatible | Not listed |
This package works out of the box for URP rendering systems in Unity 6 as well as Unity 2022.3.
Glass Shader: Unity6 requires enabling Compatibility Mode (Render Graph) in File->Project Settings -> Graphics
There are seperate compatibility packages for older editor 2021 users, specifcally :
CelShaderUnity2021_(URP 12)
As listed on the Asset Store.