Anime Cel Shader URP

All 3D assets on my store uses this Cel Shader as shown on screenshots.


I originally developed the Neko Legends Cel Shader to enhance my own games and products. Those interested in an affordable, high-quality Anime shader that also comes with glass and metals for Unity 6 have come to the right place.


🎮Check out the live web demo here for the Anime Cel Shader v3


🎮Check out the live web demo here for the Metals add-on (included for free)


🎮Check out the live web demo here for the Glass add-on (included for free)


🎁 This package is currently included in the Neko Legends - 3D & VFX Starter Bundle, and Mew - 3D Model, and Chamber Zero


🧍Knight Armor model with 4k hand painted texture included in this package on version 2.1+ to showcase mirror finish on metals


✨ Anime Cel Shader v3 — Next-Gen Cel Shading with transition effects for Unity

Anime Cel Shader v3 is a major evolution of the my v2 shader, rebuilt from the ground up for performance, flexibility, and stylized expression. It doesn’t replace v2—it complements it, giving you two powerful pipelines depending on your use case.


🚀 What’s New in v3

  • 🔁 Single-Pass Built-In Outlines
    • Outlines are now integrated directly into the shader—no more secondary materials required. This dramatically boosts performance (up to 2× faster compared to v1/v2 setups) while maintaining a clean and unified visual look.
  • 🧠 Smart Outline Toggle
    • Unlike many shaders, disabling outlines truly removes their cost—no hidden GPU expense when turned off.
  • 📉 10× Smaller Shader Codebase
    • Clean, optimized code means faster import times, smaller builds, and easier custom edits.
  • 🕶 Refined Light Response
    • New light intensity profile avoids the overly bright look of v2, offering better tone control for stylized lighting.
  • 🎭 Built-In Noise Dissolve Effects
    • Perfect for transformation animations, power-up effects, debuffs, stealth fades, and more, with new effects by simple changing the dissolve texture!
      Easily transition between:
      Main Texture ↔ Secondary Texture
      Texture ↔ Matcap
      Any texture ↔ Emission Color
  • 🌟 Independent Emission Texture Per Transition
    • Add glow or energy effects tailored to each dissolve layer—ideal for sci-fi, magic, or high-energy designs.
  • 🧊 Matcap Support
    • Get high-quality fake reflections with mat caps, giving a faux-metallic or painted finish at a fraction of the performance cost of real reflections (Use Metals v2 for realtime reflections).

🔧 Bonus Features & Assets


Because I use this shader in my 3D model products, you can be sure that it will be up-to-date and additional features will be added when required.


The 3D cat model included in the demo scene only contains 2 animations and 1 skin. See Mew - 3D Model for a more full featured model that includes this shader.



📦 Dependencies

To experience this asset as intended as shown in the video and web demos, you’ll need the following assets from the Neko Legends collection:


[Shared Assets URP (FREE)]

Contains core demo GUI, reusable scripts, and shared 3D models and textures across all Neko Legends assets.