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Package details
- Latest version
- 3.2.0
- Last updated
- First released
- Unity version
- 2021.3.0 or later
- Package size
- 12.9 MB
- Files
- 37
- Favorites
- 24
- Views in the past week
- 12
Price tracking
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- Lowest recorded
- $4.99 on
Keywords
Directional Dissolve Shader (Legacy)
An emissive surface dissolve effect that moves in a direction across the sprite.
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Directional Dissolve Shader (Legacy) screenshot 1
About this asset
PLEASE NOTE! This is our legacy highlight shader for versions below Unity 6.0. For Unity 6.0 and above, please see our improved Directional Dissolve Shader.
IMPORTANT! This asset requires the Shader Graph package for the shaders to work.
The Shader Graph package already comes bundled with most Unity versions and rendering pipelines, but it can also be imported into your project from the Package Manager window inside the Unity Editor.
NOTE: This asset is also part of the Essential 2D Shaders Bundle – https://assetstore.unity.com/packages/slug/201882
This lit 2D shader allows you to create a surface dissolve effect (e.g. for dying or disappearing enemies) that moves in a predefined direction across the sprite instead of dissolving everywhere on the surface. The shader preserves all default shader options (metallic maps, normal maps, emission, ambient occlusion...).
The direction is defined by a black-white gradient texture (easily made with Photoshop's Gradient tool, or other image editing programs). 4 such gradient "noise" textures - horizontal, vertical, irregular and circular gradient - are included in the pack.
Additionally, the dissolve effect has fully customizable thickness, emission and speed.
Shader options:
- Albedo Texture
- Albedo Color
- Alpha Cutoff
- Metallic Map
- Metallic
- Normal Map
- Normal Strength
- Emission Map
- Emission Color
- Emission Extra Intensity
- Noise Texture
- Dissolve Edge Thickness
- Dissolve Edge Color (an emissive color)
- Dissolve Effect Controller
- Ambient Occlusion
BONUS: The Shader Graph Subgraph asset included in this pack is a reconstructed standard lit shader. As such, it can be imported into your custom Shader Graph shaders, allowing you to both create custom shader effects and keep the standard shader options such as normal maps, emission, etc. For more information, see our FREE Reconstructed Lit Shader.
For further information, visit the shader's page on our website: https://www.project-gamedev.com/directional-dissolve-shader.html
For further technical details, visit the shader's documentation page: https://docs.project-gamedev.com/directional-dissolve-shader/directional-dissolve-shader.html
NOTE: In case you are using the Built-In Renderer, use folder "Built-In Renderer". In case you are using URP, there are 2 options - folder "2D Renderer" for URP's 2D Renderer (default renderer when creating a project using the URP 2D Template), and folder "Universal Renderer" for URP's Universal Renderer (default renderer when creating a project using the URP 3D Template).
From the publisher's Asset Store listing.
Technical details
- 1 Shader Graph asset + 1 Shader Graph Subgraph asset.
- C# controller script.
- 4 noise textures (created with a horizontal, vertical, irregular and circular black-white gradient).
- 4 materials for each of the noise textures.
- 1 PDF file explaining the setup and the shader options.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2021.3.0f1 | Compatible | Compatible | Not listed | Compatible |
In case you are using the Built-In Renderer, use folder "Built-In Renderer". In case you are using URP, there are 2 options - folder "2D Renderer" for URP's 2D Renderer (default renderer when creating a project using the URP 2D Template), and folder "Universal Renderer" for URP's Universal Renderer (default renderer when creating a project using the URP 3D Template).
As listed on the Asset Store.