Directional Dissolve Shader (Legacy) View on Asset Store (opens in new tab)

Package details

Latest version
3.2.0
Last updated
First released
Unity version
2021.3.0 or later
Package size
12.9 MB
Files
37
Favorites
24
Views in the past week
12

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Directional Dissolve Shader (Legacy)

by Project G.A.M.E.D.E.V. (opens in new tab)

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An emissive surface dissolve effect that moves in a direction across the sprite.

Price $5.99

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Price history

Last 6 months

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Price history for Directional Dissolve Shader (Legacy), 6 months Current $5.99; lowest $5.99; highest $5.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Directional Dissolve Shader (Legacy) screenshot 1

Directional Dissolve Shader (Legacy) screenshot 1

About this asset

PLEASE NOTE! This is our legacy highlight shader for versions below Unity 6.0. For Unity 6.0 and above, please see our improved Directional Dissolve Shader.

IMPORTANT! This asset requires the Shader Graph package for the shaders to work.

The Shader Graph package already comes bundled with most Unity versions and rendering pipelines, but it can also be imported into your project from the Package Manager window inside the Unity Editor.

NOTE: This asset is also part of the Essential 2D Shaders Bundle – https://assetstore.unity.com/packages/slug/201882

This lit 2D shader allows you to create a surface dissolve effect (e.g. for dying or disappearing enemies) that moves in a predefined direction across the sprite instead of dissolving everywhere on the surface. The shader preserves all default shader options (metallic maps, normal maps, emission, ambient occlusion...).

The direction is defined by a black-white gradient texture (easily made with Photoshop's Gradient tool, or other image editing programs). 4 such gradient "noise" textures - horizontal, vertical, irregular and circular gradient - are included in the pack.

Additionally, the dissolve effect has fully customizable thickness, emission and speed.

Shader options:

  • Albedo Texture
  • Albedo Color
  • Alpha Cutoff
  • Metallic Map
  • Metallic
  • Normal Map
  • Normal Strength
  • Emission Map
  • Emission Color
  • Emission Extra Intensity
  • Noise Texture
  • Dissolve Edge Thickness
  • Dissolve Edge Color (an emissive color)
  • Dissolve Effect Controller
  • Ambient Occlusion

BONUS: The Shader Graph Subgraph asset included in this pack is a reconstructed standard lit shader. As such, it can be imported into your custom Shader Graph shaders, allowing you to both create custom shader effects and keep the standard shader options such as normal maps, emission, etc. For more information, see our FREE Reconstructed Lit Shader.

For further information, visit the shader's page on our website: https://www.project-gamedev.com/directional-dissolve-shader.html

For further technical details, visit the shader's documentation page: https://docs.project-gamedev.com/directional-dissolve-shader/directional-dissolve-shader.html

NOTE: In case you are using the Built-In Renderer, use folder "Built-In Renderer". In case you are using URP, there are 2 options - folder "2D Renderer" for URP's 2D Renderer (default renderer when creating a project using the URP 2D Template), and folder "Universal Renderer" for URP's Universal Renderer (default renderer when creating a project using the URP 3D Template).

From the publisher's Asset Store listing.

Technical details

  • 1 Shader Graph asset + 1 Shader Graph Subgraph asset.
  • C# controller script.
  • 4 noise textures (created with a horizontal, vertical, irregular and circular black-white gradient).
  • 4 materials for each of the noise textures.
  • 1 PDF file explaining the setup and the shader options.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.0f1 Compatible Compatible Not listed Compatible

In case you are using the Built-In Renderer, use folder "Built-In Renderer". In case you are using URP, there are 2 options - folder "2D Renderer" for URP's 2D Renderer (default renderer when creating a project using the URP 2D Template), and folder "Universal Renderer" for URP's Universal Renderer (default renderer when creating a project using the URP 3D Template).

As listed on the Asset Store.