Coroutine Management 2.0 View on Asset Store (opens in new tab)

Package details

Latest version
7.2.0
Last updated
First released
Unity version
2021.3.18 or later
Package size
16.8 MB
Files
217
Favorites
5
Views in the past week
7

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Coroutine Management 2.0

by DTT (opens in new tab)

4.1 / 5 · 7 ratings

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Coroutine Management provides you with all coroutine tools that you need in your projects. Start and debug coroutines from any object, anywhere, with any condition that you like.

Price $15.99

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Price history

Last 6 months

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Price history for Coroutine Management 2.0, 6 months Current $15.99; lowest $15.99; highest $15.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Coroutine Management 2.0 screenshot 1

Coroutine Management 2.0 screenshot 1

About this asset

The Coroutine Management package can be used as a replacement for Unity’s standard Coroutine management (i.e. MonoBehaviour.StartCoroutine(Coroutine)). Providing various out-of-the-box utility methods and an extensive editor to visualise all coroutines in action.

This asset will help you with making the delayed calls that you need using your own custom conditions. The package contains a static class called CoroutineManager that can be used to wait before a method is executed. Our coroutine features range from very simple (waiting for a couple of seconds) to more complex (waiting for multiple conditions or waiting for frames).

🗂️ This asset is part of the PRO Development Bundle. Get 10 assets, including tools, extensions and out-of-the-box architecture to improve your debugging and development and save over 50%!

Features

  • Centralize your coroutines, never again will your get exceptions related to your gameObject being destroyed.
  • Debug Editor: All your coroutines with Coroutine Management are visualised in an editor window. Filter, pause and check the details of any courtine and see if they perform as intended.
  • Start coroutines even on classes that are not inherited from MonoBehaviour.
  • Wait: Provide a duration and the code will be executed after the duration has passed.
  • WaitUntil: Provide a condition and the code will be executed afterward.
  • WaitForAny: Provide a collection of conditions and the code will be executed after any of them evaluate as true.
  • WaitForAll: Provide a collection of conditions and the code will be executed after all of them evaluate as true.
  • WaitForFrames: Provide a number of frames and the code will be executed after the number of frames has passed.
  • WaitForEndOfFrame: The code will be executed after the end of the current frame.
  • WaitForCustomYield: Wait for your YielldInstruction before executing the code.
  • Tested and optimized for mobile platforms (iOS and Android) and web (WebGL).

More assets by DTT

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We are always looking to improve our assets to suit your needs.

If you have any questions (before or after purchasing it), always feel free to contact us at: [email protected].

❤️ Reviews are very much appreciated, we love to hear what you think of the asset.

From the publisher's Asset Store listing.

Technical details

Quality

  • All code is extensively and clearly commented
  • Runtime code is >95% unit tested
  • Contains an extensive PDF with documentation, including code samples to help you on your way.

Compatibility

Tested and verified from Unity 2020.3 onwards on:

  • Windows
  • iOS
  • Android
  • WebGL

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.18f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.