Fullscreen Editor Play Mode - Support the Dev Edition View on Asset Store (opens in new tab)

Package details

Latest version
1.9.0
Last updated
First released
Unity version
6000.0.67 or later
Package size
163 KB
Files
12
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6
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5

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Fullscreen Editor Play Mode - Support the Dev Edition

by Rowlan (opens in new tab)

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Fullscreen Game View inside the Unity Editor during Play Mode. Useful if you need to make a quick video for e. g. Youtube without having to wait for a build to finish.

Discount -67% Previous price $15.00 Price $5.00

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Price history

Last 6 months

USD
Price history for Fullscreen Editor Play Mode - Support the Dev Edition, 6 months Current $5.00; lowest $5.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 1.8.0 released 29 May 2026 v1.8.0 Version 1.9.0 released 30 Aug 2026 v1.9.0

Asset preview

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Fullscreen Editor Play Mode - Support the Dev Edition video 1

About this asset

Overview

Fullscreen Game View inside the Unity Editor during Play Mode. Useful if you need to make a quick video for e. g. Youtube without having to wait for a build to finish. No build required. Unity had a fullscreen mode a few Unity releases ago and removed it for several reasons. This solution aims at being a workaround to not having a fullscreen mode at all.

Free vs Support Edition

The Free and the Support Edition are identical. I just enjoy coding and creating tools and provide my workflow for the awesome Unity Community. The Support Edition is available in case you find the asset useful for your workflow and you would like to support the developer.

Editions

Quick Start

1. Import the package

2. Enter Play Mode

3. Press F11

That's it. Press F11 again or Escape to return to the normal editor. You can adjust key bind and auto fullscreen mode via editor preferences.

Features

The asset provides the following features:

  • Fullscreen during editor play mode - hides Unity Editor UI (menus, toolbar, status bar, window tabs) and covers the Windows taskbar or macOS Dock
  • Zero-overhead rendering - the original Game View is redirected to an unused display, so there is no double-rendering performance cost
  • Toggle with a single key - press F11 to enter or exit fullscreen instantly during Play Mode. Press Escape to exit without stopping play
  • Auto-fullscreen on Play - optionally enter fullscreen automatically every time you press Play, configurable via the Tools menu or Preferences
  • Configurable keybinds - change the toggle and exit keys in editor preferences
  • Stats and Gizmos preserved - overlay states from your Game View are carried over to the fullscreen window
  • Cross-platform - support for Windows (Win32) and macOS (Objective-C runtime)
  • New Input System - uses the Unity Input System package for key detection. Compatible with projects using the new Input System exclusively or alongside the legacy Input Manager
  • Clean architecture - separated Runtime and Editor assemblies with proper assembly definitions. Nothing is included in your builds
  • Safety fallback using Reset menu option
  • Full source code
  • No DLL

Limitations

The asset uses plain Unity means, as such it is limited to what Unity provides as API and also regarding compatibility.

Requirements

  • Unity 6.000.40+ (required for hiding the Game View toolbar via the internal showToolbar property)
  • Input System package installed and enabled

Platforms

  • Windows (Win32 API for taskbar coverage)
  • macOS (Objective-C runtime for Dock/menu bar coverage)

Credits

Many thanks to Lars Steenhoff for testing the macOS version and for his continuous and valuable contribution of ideas.

From the publisher's Asset Store listing.

Technical details

Instead of trying to strip the Unity window's OS-level decorations (which leaves Unity's internally-rendered menus and toolbar visible), Fullscreen Game View creates a second Game View as a borderless popup window. This popup has no Unity chrome at all - no title bar, no menus, no tabs, no status bar. Platform-native APIs then force this window above the OS taskbar (Windows) or Dock and menu bar (macOS) for edge-to-edge coverage.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.67f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.