CAP'N - 3D Pathfinding using GOAP View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
2021.3.28 or later
Package size
8.1 MB
Files
182
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66
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CAP'N - 3D Pathfinding using GOAP

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CAP'N is a 3D pathfinding system using a GOAP algorithm

Price $39.99

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CAP'N - 3D Pathfinding using GOAP video 1

About this asset

CAP'N is a 3D pathfinding system using a GOAP (Goal Oriented Action Planning) algorithm instead of more traditional A* pathfinding systems.

The system works by simulating steps into the future and predicting what would happen to the Agent using raycasts. At each step, the Agent will try and pick an action to maximize the value provided by the Agent's Goal and avoid colliding with the environment.

This system allows for customizable Goals and Agents. The Goals can be more flexible than a traditional A* pathfinding system, allowing for Goals like terrain following and waypoint orbiting, as well as more basic Goals like moving towards a position.

Using this system, many types of flying Agents can be implemented. The Agents will follow paths that respect their limitations, for example, their radius, acceleration, maximum speed, and climb rate. In the case of Agents such as airplanes, it's impossible for these Agents to travel below their stall speed, as this would result in them crashing. The system can plan paths for these Agents that stay above their stall speed. This behavior allows for very natural and realistic-looking navigation for flying Agents.

The system can be extended to add new types of Goals or Agents to match the needs of your project.

Excellent for Agents such as:

  • Rotary-wing aircraft (Helicopters, Quadcopter drones)
  • Fixed-wing aircraft (Airplanes)
  • Airships
  • Flying creatures
  • Underwater Agents (Fish, Submarines)
  • and more!

If you need support or would like to leave feedback, I can be contacted at [email protected] or on my Discord server.

Links:

Web Demo

Tutorials

Discord

From the publisher's Asset Store listing.

Technical details

3D pathfinding using GOAP (Goal Oriented Action Planning)

Paths that respect the Agent's capabilities (Size, Acceleration, Maximum Speed)

Includes example AI units

Customizable Goals and Agents

Extendable to add new types of Goals and Agents

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.28f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.