Turn-Based Strategy and Matchmaking System ( Server-Client ) View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2021.3.6 or later
Package size
5.2 MB
Files
204
Favorites
5
Views in the past week
11

Price tracking

Last checked
Tracked since
Lowest recorded
$39.00 on

Keywords

Turn-Based Strategy and Matchmaking System ( Server-Client )

by Vagho (opens in new tab)

No ratings yet

  • Price drop

Server and Client system for creating turn-based multiplayer games

Discount -59% Previous price $95.00 Price $39.00

Lowest recorded price

Get 59% off on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Turn-Based Strategy and Matchmaking System ( Server-Client ), 6 months Current $39.00; lowest $39.00; highest $39.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 1

Turn-Based Strategy and Matchmaking System ( Server-Client ) video 1

About this asset

Looking for a Photon Engine alternative to build turn-based multiplayer games — without paying monthly fees? You found it.

This is a tool using that you can create your own multiplayer game server and client

Supported platforms:

WebGL, iOS, Android, UWP, Windows, Mac OS X, Linux

API Documentation

Features

-Server and Client

-Matchmaking ( Rooms system )

-Fully open source C# code

-You can create your own Self-hosted Server

-Chat system

And if you want to add a deterministic physics engine to your game, my other package has you covered.

Turn-Based Online Strategy with Physics

Event-based messaging system using the format: "message name", "message body".

Package works with TcpListener, TcpClient and WebSockets for WebGL.

WebSocket

Socket.IO

Matchmaking features

You can also logically separate your Network logic into modules — for example:

Player Move Module, Player Shoot Module, and so on.

This modular approach helps keep your code organized, flexible, and easy to maintain.

The package has a turn based shooter game example

Package has a Pathfinding system like A*

This package handles movement and shooting without using physics or colliders.

Instead, it uses a custom system that divides the game area into a predefined cube-based grid. All state changes — such as character movement — happen within this grid, ensuring that characters never fall out of the playable area.

Also the package contains “LuckyCode” package with many systems for creating games such as Networking, ObjectPool, Game real time Event Management, LevelUpProperties , DataBase, AI, Real Time Data Management and some effect like CoinEffect, DamageEffect, HealthBar etc.

From the publisher's Asset Store listing.

Technical details

Turn-Based Matchmaking System Server and Client

Package works with TcpListener, TcpClient and WebSockets for WebGL.

WebSocket

Socket.IO

Matchmaking features

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.6f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.