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Package details
- Latest version
- 1.2.1
- Last updated
- First released
- Unity version
- 2021.3.36 or later
- Package size
- 176.4 MB
- Files
- 107
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Keywords
Advanced Mesh Interaction - Performant VR Bending and Breaking Framework
- Price drop
Grab, bend, and break your way through a suite of new interactions for your VR game using Advanced Mesh Interaction!
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Advanced Mesh Interaction - Performant VR Bending and Breaking Framework screenshot 1
About this asset
Advanced Mesh Interaction is a toolkit made for real-time mesh interactions using performant mesh bending and breaking!
Advanced Mesh Interaction enables you to design never-before-seen mechanics. The primary use case is for VR interactions, but there are certainly other possibilities for all platforms.
Features:
- Smooth and dynamic mesh bending
- Dynamic mesh slicing
- Performant on all hardware (sub 1ms for bending 70k triangles on Quest 2)
- Proper and realistic mesh deformation
- Easy to use with included samples and components
- Multithreaded using the Unity Job System
- Optimized with the Unity Burst Compiler
- Compatibility on all platforms
- XR Interaction Toolkit integration
- VR Interaction Framework integration
Try out the demos here for PCVR, Quest 2/3, and Pico 3/4:
This asset contains 3 parts:
- Mesh Bending - real-time mesh bending under 0.2ms using bezier curves while preserving the volume of the mesh, resulting in amazing visuals for your project.
- Mesh Slicing (experimental) - real-time mesh slicing under 2ms. Add gameplay to the broken slices to make your 3D environment more immersive.
- VR interaction - A complex system, with easy use, to grab, bend, and break objects in VR. This brings together the mesh bending and slicing to make it easy to use Advanced Mesh Interaction.
From the publisher's Asset Store listing.
Technical details
Mesh Bending
Advanced Mesh Interaction implements mesh bending using the Unity Job System combined with the Burst compiler to deform meshes under 0.2ms.
Mesh Slicing
Advanced Mesh Interaction contains one of the first mesh slicers written for the Unity Job System and Burst compiler, which will result in performant mesh slicing, under 2ms.
All platforms supported
Due to the use of Unity's Job System and Burst Compiler this will run on all platforms without any trouble.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2022.3.0f1 | Compatible | Compatible | Compatible | Compatible |
| 2021.3.36f1 | Compatible | Compatible | Compatible | Compatible |
Supported on all render pipelines and all platforms supported by Unity
As listed on the Asset Store.