Finite State Machine Creator View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2022.3.1 or later
Package size
71 KB
Files
35
Favorites
46
Views in the past week
10

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Finite State Machine Creator

by GogzyDev (opens in new tab)

4.8 / 5 · 4 ratings

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5 stars 3
4 stars 1
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Organise your logic with easy to use state machines.

Price Free

Get it free on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Finite State Machine Creator, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 5

Finite State Machine Creator screenshot 1

Finite State Machine Creator screenshot 1

About this asset

Important notes:

  • This tool doesn't work on versions older than Unity 2022 due to a bug in UITK.
  • After importing a package it is required to restart your editor, for it to properly register Script Templates

Features:

  • Graph editor made to resemble built-in Animator.
  • Composition oriented logic.
  • Supports Copy & Paste, Duplicate, Undo & Redo for pleasant workflow.
  • Variety of usages, for AI, Level Logic, Player Controller etc.
  • Creating a Runtime Controller, to not interfere with your State Machine asset.
  • Optimized for fast responding GUI and lightweight data.

Usage:

  1. Create a controller asset by clicking Create>FSMC>Controller.
  2. Open the editor, add parameters, create states and transitions by opening context menu with right click.
  3. Create a script for your custom behaviour by opening template in Create>FSMC>Behaviour. After that you can add it to your states.
  4. Add FSMC_Executer component to your game object and attach your controller asset to it.
  5. You are ready to go! Manipulate your parameters using getters and setters just like you would do with an Animator.

For more information and details check out Documentation.

From the publisher's Asset Store listing.

Technical details

Features:

  • Graph editor made to resemble built-in Animator.
  • Composition oriented logic.
  • Supports Copy & Paste, Duplicate, Undo & Redo for pleasant workflow.
  • Variety of usages, for AI, Level Logic, Player Controller etc.
  • Creating a Runtime Controller, to not interfere with your State Machine asset.
  • Optimized for fast responding GUI and lightweight data.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.1f1 Compatible Compatible Compatible Compatible

Unity 2022 and newer only.

As listed on the Asset Store.