Third-person Parkour and Climbing System that allows the player to traverse complex environments in the game using different parkour and climbing actions. The parkour system has predictive jumping that will automatically detect points to which the player can jump and execute precise jumps to reach them. The climbing system uses a mix of authored and procedural animations to adapt to dynamic climbing environments while looking realistic.
Quickstart Guide | Documentation | Demo | Tutorials | Discord
Save thousands of hours of work required to build a parkour and climbing system from scratch. We've done the hard work so you can focus on building your game.
The system is easy to use. Just drag the Parkour controller prefab into your scene and start playing. If you have ledges in your level that you want the player to climb, then you can select all those ledges and bake climb points on them with a single click.
Key Features
Note about Integrations
For Invector and GameCreator 2 integrations, our Parkour and Climbing System is added on top of their locomotion controllers. Therefore, only the Parkour and Climbing features from our system will be available, while locomotion will continue to be handled by their controllers.
The Invector integration supports the Shooter, Melee, and Basic Locomotion templates. You may need to make some adjustments if you want to use it with other Invector add-ons.