See Through Objects - Camera Obstruction Toolkit (URP)
Keep your player visible at all times with smart fading, character highlighting, and wall cutouts.
See Through Objects is a Unity tool designed to solve one of the most common third-person camera problems - objects getting between the camera and your character.
The system automatically detects obstructions and dynamically applies one of three visibility-enhancing methods:
✨ 1. Smart Fade (Full Object Fade-Out)
Automatically fades obstructing objects when they block the camera’s view.
Perfect for trees, walls, pillars, and any geometry that temporarily hides the player.
✨ 2. Character Silhouette Highlight
Instead of fading the object, this mode highlights the hidden parts of the player’s silhouette, making them visible through obstacles while keeping the world fully opaque.
✨ 3. Wall Cutout Effect (View Hole)
Carves a dynamic “window” in obstructing objects, making the player visible without fading or highlighting them.
Ideal for stylized or clean third-person games.
💡 Key Features
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