Dynamic Effects for Stylized Water 2 (Extension) View on Asset Store (opens in new tab)

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Latest version
1.1.3
Last updated
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Unity version
2021.3.16 or later
Package size
7.7 MB
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Dynamic Effects for Stylized Water 2 (Extension)

by Staggart Creations (opens in new tab)

5.0 / 5 · 7 ratings

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Extends the Stylized Water 2 asset with a framework to add dynamic and interactive effects, such as ripples, wakes and shore waves.

Price $20.00

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Price history

Last 6 months

USD
Price history for Dynamic Effects for Stylized Water 2 (Extension), 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 1.1.3 released 4 Sep 2026 v1.1.3

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Dynamic Effects for Stylized Water 2 (Extension) screenshot 1

Dynamic Effects for Stylized Water 2 (Extension) screenshot 1

About this asset

📌 REQUIRES THE STYLIZED WATER 2 (v1.6.0+) ASSET TO BE INSTALLED!

Before purchasing, you must acknowledge this (see section above)

« For use with Unity 2021-2023 »

📄 Documentation ‍🔗 Forum Thread 🕹 Windows Demo

Unlock the full potential to liven up water surfaces with localized effects, that respond to your creativity, to both enhance environments and support gameplay feedback.

Dynamic Effects are regular scene objects like meshes, particles, lines and trails but use a specialized shader that makes them project onto the water surface.

You can place them anywhere and in anyway, and they can add (vertical) displacement and/or surface foam, which allows for a variety of effects to be created.

This extension for Stylized Water 2 adds a rendering framework, but also aims to offer and further develop pre-built effects using it.

Fully compatible with the Underwater Rendering extension (v1.1.0+).

🌊 Features:

• Utilize particle effects and trails to push the water up and/or add surface foam.

• Recalculated normals, meaning effects properly influence the water's shading.

📦 Includes premade:

• Beach shoreline wave effect

• Boat wake effect (Trail & Particle based)

• Ripple trail effect (eg. swimming character)

• Impact ripple effect (eg. object dropped in water)

• Rain drops

• Wind gust

• Waterfall impact ripples

• Directional ripples

💡 Disclaimer:

• Prefab particle systems are configured to offer the widest sensible application (eg. sizes, timing and speed). You are encouraged to adjust/duplicate the prefabs to tailer them to your specific needs.

• Triggering and spawning effects through gameplay/events is expected to be handled by your own systems, such as a character/AI/boat controller (since they all differ). This asset uses standard Unity components, no special sauce, so general Unity concepts come into play.

⚡ Performance:

The render pass involved does not rely on an additional camera and integrates natively into URP's excisting culling/batching process. Providing best in class performance, no matter the world's complexity or scale.

The rendering range and resolution are the two influential, but scalable, factors. Configurable per render feature.

Typically occupies about 96mb in GPU memory. Down to <1mb for the lowest quality settings.

✔️ Compatibility:

• No exceptions from Stylized Water 2's compatibility details.

• Supports all platforms.

• Scalabe to use on mobile hardware (requires Surface Foam material feature to be enabled).

• VR rendering

🚧 Restrictions:

• Displacement created by effects does not affect C# buoyancy information.

• Surface displacement requires the Tessellation feature to be enabled on the receiving water material, or by using a high-poly mesh for water.

• Rendering resolution scales down by the increase in rendering range. Super high detail close to the camera, whilst rendering over long distances (+1000m) is not realistic to expect.

• Rendering internally is done from a top-down perspective, as such planets or spherical worlds aren't compatible, neither is 2D.

[ Refund policy ] Refunds cannot be granted for not having read the sections on this page

From the publisher's Asset Store listing.

Technical details

  • Imports directly into the StylizedWater2 folder (wherever it is located)
  • Unity's Trail Renderer (mainly used for boat wakes) is not without its quircks and hard limitations, this asset is therefore not immune to them. Using Ara Trails is certainly possible. Developing a propiertary trail renderer, for wakes, is under consideration for future development.
  • Performance and feature limiting options are exposed on the render feature, so can be used for multiple quality levels
  • Looks best when reflections, refractions and foam are enabled on the water material.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f2 Not listed Compatible Not listed
2021.3.16f1 Not listed Compatible Not listed

⚠️ It is expected you already know what the Universal Render Pipeline is, and have already converted your project to it. Before you start development, you must decide which render pipeline to use in your project.

Built on the Universal Render Pipeline's shader library and rendering API, so exclusively works in URP-based projects.

As listed on the Asset Store.