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Package details
- Latest version
- 1.1.0
- Last updated
- First released
- Unity version
- 2021.3.21 or later
- Package size
- 803.2 MB
- Files
- 140
- Favorites
- 1
- Views in the past week
- 7
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- Lowest recorded
- $9.99 on
Keywords
Adaptive Sci-Fi Music: Retrofuturistic Dystopia
Adaptive music (with in-game system) designed for a dystopian, cyberpunk and/or sci-fi action game. Includes menu music and trailer music for a complete toolkit.
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Last 6 months
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Adaptive Sci-Fi Music: Retrofuturistic Dystopia video 1
About this asset
Dark alleys between neon-lit streets; floating cars weaving between endless skyscrapers; mega-corporations enacting lethal enforcement while androids are hidden among the crowds. This is a future made of both dreams and nightmares.
This is the first of an intended series of adaptive sci-fi music packs. These packs are intended to be broad rather than deep, so that developers can maintain a consistent musical landscape from in-game, to menus to trailers. There are three sets of dystopian, cyberpunk-esque tracks, plus a bonus orchestral-only set.
Multiple implementation options are provided for the adaptive tracks:
- Compiled loops
- Looping adaptive stems for use with an included custom class
- Original adaptive stems for use with an included FMOD project
From the publisher's Asset Store listing.
Technical details
- Audio file types: WAV
- Total Audio Files: 72
- Unique Tracks: 11
- 4 Adaptive, each with:
- Low Threat layer
- High Threat layer
- Battle layer
- 2 melody layers
- Prefab built with included classes
- 4 Menu, each with:
- Lead-in version
- Looping version
- 3 Trailer, each with:
- 2 minute version
- 1 minute version
- Sample rate: 44100 Hz
- Bit depth: 16 bit
- Loopable: Yes (Adaptive & Menu Tracks), No (Trailer Tracks)
- FMOD Version: 2.00.16
- Classes included: 3
- AdaptiveActionMusic
- AdaptiveActionTrack
- FadeAudioSource