Radio Media System View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.10 or later
Package size
904.5 MB
Files
72
Favorites
3
Views in the past week
10

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$9.90 on

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Radio Media System

by Walhemic Interactive (opens in new tab)

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Complete in-game radio system like in popular game series. Two UI styles, background playback simulation, event-driven API, and easy setup.

Price $9.90

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Price history

Last 6 months

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Price history for Radio Media System, 6 months Current $9.90; lowest $9.90; highest $9.90 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Radio Media System screenshot 1

Radio Media System screenshot 1

About this asset

Radio Media System is a complete, ready-to-use radio system for adding in-game radio to your Unity project. 

Featuring two menu styles, background station simulation, track info display, and a clean scripting API, this system gives you everything you need to build an immersive radio experience like in popular game series without starting from scratch.

Features:

Radial Menu: Circular station selector with animated buttons, center track display, hover or click selection, and a dedicated radio off button. Hold a key to open or use scroll wheel to cycle stations directly. 

Horizontal Menu: Sliding strip of station logos that appears from any screen edge. Smooth scroll animations with auto-hide after inactivity. Supports top, bottom, left, and right positioning. 

Background Station Simulation: All stations track their playback position in real time, even when not selected. Switching to a station resumes from where it would have been, creating the feel of real radio broadcasting. 

Multiple Audio Sources: Assign several AudioSources to play the same station in sync. 

Easy Customization: Configure menu style, radius, animation speed, volume, auto-hide delay, and more from a single Settings asset.

From the publisher's Asset Store listing.

Technical details

- ScriptableObject Stations: Create and configure radio stations as assets. Each station has a name, logo, and a list of tracks with artist info. Add, remove, or reorder stations without touching code.

- Event-Driven API: Subscribe to OnTrackChanged, OnStationChanged, and OnRadioToggled events from your own scripts. Control playback, switch stations, and toggle the radio programmatically.

- Scene Persistence: Enable DontDestroyOnLoad to keep the radio playing across scene transitions with all state preserved.

- Based on New Input System

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.10f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.