View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.8.8
- Last updated
- First released
- Unity version
- 2021.3.38 or later
- Package size
- 6.4 MB
- Files
- 354
- Favorites
- 426
- Views in the past week
- 197
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $3.96 on
Keywords
Gore Simulator
Gore Simulator offers a range of advanced gore effects that can be easily applied to any character.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 13
Gore Simulator screenshot 1
About this asset
Minimum Unity Version 2021.2 LTS +
Documentation | Discord | Contact
Gore Simulator enables you to quickly and easily add high-quality gore effects to your game, featuring a robust set of tools that work seamlessly together.
It supports both humanoid and generic characters, allowing you to create detached body parts in the editor or dynamically sever them during runtime, all while keeping the characters fully animated.
The tool integrates smoothly with Unity's ragdoll system, Puppet Master, Ragdoll Animator, and can be easily connected to any custom character controllers (Ultimate Character Controller, Invector, etc.).
HIGHLIGHTS
☠️ Massive Gore
- Skinned Mesh Cutting (Static and Animated).
- Skinned Mesh Explosion.
- Multi-Cut/Explosion.
- Automated Stitching.
- Skinned Mesh Decals.
- Ragdoll Physics.
- Ragdoll Physics on Cut Parts.
- Instant Reset.
- Particle Effects.
- Gore Parts Creation in the Editor.
✈ Lightning-Fast
- Job System & Burst Compilation.
- Editor Caching.
- Pooling.
- Automated Setups.
💎 Usability
- Any genre and platform.
- Humanoid and generic characters.
- Any amount of Skinned Mesh Renderers.
- Skinned Mesh combine tool included.
- Any amount of sub-meshes per renderer.
- Activate/deactivate and full reset with one method call.
🔉Integrated Systems
- Event System.
- Runtime Profiler.
- API.
✅ User Friendly
- Modular Architecture.
- Lightweight.
- Extensible.
☝ Support
- Up-to-date Online Documentation.
- Demo Scenes.
- Active Support (Discord, Email).
DISCOUNTS
Automatically applied at checkout if you purchase or already own this asset
- Blood Factory (50% Off)
- Dynamic Spider Web (50% Off)
INTEGRATIONS
- Puppet Master
- Ragdoll Animator 2
- Any Character Controller (UCC, Invector, etc.)
From the publisher's Asset Store listing.
Technical details
REQUIREMENTS
- Minimum Unity Version 2021.2 LTS +
DEPENDENCIES
- unity.burst
- unity.collections
LIMITATIONS
Pre-Caching
Mesh parts are cached in the editor, it is not possible to cut precisely at runtime. However, you can specify the number of pre-cached parts, facilitating the creation of cut simulations that appear seamless - especially when combined with other effects.
FEATURES
Automated Setups
- Mesh pre-caching (+Test meshes for quick verification).
- Automatic Ragdoll setup (humanoid & generic).
- Uniform component color for all materials in use.
- Integrated tool to easily combine skinned meshes.
- Children in bone hierarchy.
- Children with Skinned Mesh Renderers.
Mesh Cut + Explosion
- Makes a snapshot of the currect animation state.
- Super-fast, using techniques such as index pre-caching, jobs, burst, pooling.
- Automatic detachment and mesh creation for children (custom items etc).
- Automatic stitching of cut mesh with custom materials.
- Quick reset with one method call.
Ragdoll
- Easy to enable/disable.
- Perfectly integrated with cut operations.
- Can also be used with Puppet Master or Ragdoll Animator.
Sub Modules
- Skinned Mesh Decal on cut parts and character, custom materials.
- Sub-Ragdoll: Ragdoll on cut mesh.
- Physics: Mesh + Rigidbody for cut parts and children.
- Particle Effects
- Automatic shrinking / despawn of cut parts.
- Easily extensible with custom modules.
Particle Effects
- 3 cut and 3 explosion particle effects included.
- Custom shader and unique textures.
- Made with customization in mind.
Event System
- Useful Unity Events that can be added modularly in the inspector.
- Each event has an associated Unity Action if coding is preferred.
🧾 Full Source Code included -> API
Any feature missing? Any other questions?
Please don't hesitate to reach out.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Compatible |
| 2021.3.38f1 | Compatible | Compatible | Compatible |
The included shaders seamlessly support all render pipelines without conversion.
As listed on the Asset Store.