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Package details
- Latest version
- 1.00
- Last updated
- First released
- Unity version
- 2021.3.25 or later
- Package size
- 29.8 MB
- Files
- 75
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- 7
- Views in the past week
- 2
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- $4.99 on
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Audio Bubbles
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Audio Bubbles is the perfect asset to allow you to create immersive audio environments without the need of overly complicated audio software.
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Price $4.99
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Audio Bubbles screenshot 1
About this asset
- Create immersive soundscapes with the Audio Bubble component and their profiles with ease!
- Create volumetric audio sources with the Audio Geometry component. No more hacks or adding a ton of audio sources to cover the water flow of a long river!
- Enable dynamic audio occlusion to your audio sources, ideal to make your audio sources sound more true to life!
From the publisher's Asset Store listing.
Technical details
- Audio Bubble
- Automatically generates Audio Source entities according to the chosen profile.
- With Audio Bubble profile selection system similar to Unity’s.
- Main volume & pitch control.
- A fading system when enabling/disabling or triggering the Audio Bubble.
- Audio Bubble Profiles
- Add as many descriptors as you want for a simple to a very complex Audio Bubble, each descriptor has:
- Ambient toggle, ambient descriptors are always 2D and looped.
- As many audio clips as you want, chosen at random.
- Audio Mixer Group compatible.
- Bypass effects, listener effects and/or reverb zones.
- Priority property.
- Delay, volume, pitch, and stereo panning range property, chosen at random within your defined range.
- Spatialization settings for non ambient descriptors.
- Min and maximum radius around the Audio Listener.
- Offset and scaling.
- Sticky flag property, to make generated entities stick to a surface.
- Misc 3D properties like spatial blend, doppler level, spread, volume rolloff and min/max distance.
- Audio Geometry
- Allows you to make an audio source sound as if it has a geometry of its own. Very useful for audio sources meant to have a large area, no more duplicating many audio sources to have a decent sound coming off of a long pipe for example!
- Audio Occlusion
- Allows you to dynamically occlude sound via an automatically created Audio Low Pass Filter.
- Choose the method of occlusion, simple or double!
- Simple - Checks if sound is occluded, if so, applies the desired low pass frequency.
- Double - Checks if sound is occluded from both sides, allowing you to set a low pass frequency curve according to the thickness of the occlusion reported.
- Low cost on resources as you can choose to query occlusion only a few times per second.
Compatible with Unity 2021.3.25f1 and up.
[ Documentation - Demo (Windows) - Contact ]
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2021.3.25f1 | Compatible | Compatible | Compatible | Compatible |
Materials in the demo scene will require conversion from the render pipeline wizard if you are using a different render pipeline than the built-in one.
As listed on the Asset Store.