EasyPeasy Component Copy View on Asset Store (opens in new tab)

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Latest version
2.1
Last updated
First released
Unity version
6000.3.0 or later
Package size
88 KB
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3
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EasyPeasy Component Copy

by Spotless Games (opens in new tab)

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  • Price drop

EasyPeasy Component Copy: The magic wand of Unity! Tired of tedious component copying? Wave goodbye to manual copy/paste and boost your project's productivity!

Discount -100% Previous price $4.99 Price Free

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Price history

Last 6 months

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Price history for EasyPeasy Component Copy, 6 months Current Free; lowest Free; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

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EasyPeasy Component Copy video 1 (plays on the Asset Store)

About this asset

EasyPeasy Advanced Component Copy is a polished, power-user EditorWindow that eliminates the slow, error-prone mess of manually replicating components in Unity.

In a few clicks, you can copy selected components (and optional child hierarchies) from one or multiple source objects to one or multiple targets, with full control over:

  • Which components to include
  • Which fields/values get copied
  • Whether targets should be cleared first
  • How conflicts are handled when the target already has the same component type

To keep you from “copying and praying,” the tool includes an Advanced Dry Run Preview that shows exactly what will happen before you commit: new vs overwritten components, field differences, missing-reference warnings, and optional export to a text file.

New in v2.1: the window now includes a dedicated Remover tab for bulk cleanup. Remove scripts/components across lists of objects, optionally including children, and one-click cleanup of Missing (broken) scripts. It also supports removing common component types via quick presets (colliders, renderers, mesh components, rigidbodies, and more).

The UI is fully customizable (colors, fonts, banner display) and built for speed: search, filter, expand/collapse controls, and a clean layout designed for real projects, not toy examples.

Work smarter, not harder. Your wrists will thank you.

From the publisher's Asset Store listing.

Technical details

Updated Technical Details

Copy & Paste Workflow

  • Multi-source to multi-target copyingAdd sources/targets via drag & drop or from current selection.
  • Per-component selectionToggle components on/off per source.
  • Field/value copyingCopy component values reliably (supports serialized-based copying as an option for best coverage).
  • Per-target “Clear Before Paste”Optionally remove existing components (except Transform) before applying the copied set.

Conflict Handling

  • Overwrite or skip when a component type already existsPrompt per conflict or enable an Auto Overwrite mode.

Child Hierarchy Copy

  • Optional recursive child copyingCopies selected components through the hierarchy.
    Per-child enable/disable so you can skip entire sub-branches.

Advanced Dry Run Preview

  • “Preview Copy (Dry Run)” shows:
    New vs overwritten component instances
    Field changes and identical fields
    Potential issues (e.g., missing object references)
    Child creation paths (what will be created)
  • Export summary to a text file

Powerful Searching & Filtering

  • Search modes:
    Partial, Exact, or Regex
  • Invert search by prefixing with “-”
  • Search highlights matched segments and hides non-relevant items for faster navigation.

New Remover Tab (Bulk Cleanup)

  • Remove components from a curated preset list (fast cleanup):
    Common removals include:
    Colliders (3D/2D), Rigidbodies (3D/2D), Joints, Renderers, MeshFilter, Lights, Cameras, Audio, Animators, Particle Systems, and more.
  • Remove a selected MonoBehaviour script type
  • Remove Missing Scripts (broken components) in bulk
  • Optional Include Children toggle to process whole hierarchies
  • Supports operations on scene objects and prefab assets (prefab-safe workflow)

Customization / Theming

  • Customize:
    Background, panel, banner, and button colors
    Fonts (size + style)
    Banner visibility and title
  • Theme settings persist using EditorPrefs

Compatibility

  • Tested and working in Unity 6.3
  • Compatible with modern Unity editor versions (Unity 2020+ recommended)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.0f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.