Third Person Camera for DOTS View on Asset Store (opens in new tab)

Package details

Latest version
1.3.2
Last updated
First released
Unity version
2022.3.57 or later
Package size
3.4 MB
Files
97
Favorites
95
Views in the past week
15

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Third Person Camera for DOTS

by Thomas Enzenebner (opens in new tab)

5.0 / 5 · 6 ratings

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Third Person Camera for DOTS is the ultimate package to get you started on developing games, not camera systems.

Price $49.00

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Price history

Last 6 months

USD
Price history for Third Person Camera for DOTS, 6 months Current $49.00; lowest $49.00; highest $49.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Third Person Camera for DOTS screenshot 1

Third Person Camera for DOTS screenshot 1

About this asset

Links: Documentation | WebGL Demo | Discord

Third Person Camera for DOTS uses advanced features to ease the problems for content creators and players and supports a VERY wide range of genres. This asset is the ultimate package to get you started on developing games, not camera systems.

🎉 New in 1.2.0

  • Camera offset vector behaviour has been improved and instead of just switching sides when it's colliding, it will smoothly realign to the center. Furthermore, it will try to lerp smoothly in almost every situation unless the camera will collide with something.
  • Converted asset to a package

🎉 New in 1.1.0

  • Added Netcode for Entities support
  • TPC now supports arbitrary up vectors, which means, walking on spherical worlds! Demo included.

Features:

✔️ Collision Sensitivity

A spherical collision algorithm makes sure the camera doesn't clip into any geometry.

✔️ Smart Pivot

Sets a pivot point when the camera is hitting the ground while looking up and prevents the character from blocking the view.

✔️ Thickness Check

Thickness check can be configured to ignore smaller obstacles like sticks, trees, etc... to not reposition or zoom in the camera.

✔️ Over the shoulder

Out of the box support for games that use additional camera offsets for aiming without changing the rotation pivot of the character or offsetting the aim position.

✔️ Follow mode

Automatic following of the specified target without the need to manually adjust the camera.

✔️ Lock On Mode

An easy to setup lock on mode that keeps the player and your target in focus.

✔️ Controller support

✔️ Netcode for Entities support

✔️ Easy, one component authoring

✔️ Full Source code included

Systems and jobs are fully bursted and jobs are all scheduled with no sync points for nearly no impact on the main thread. (exception is, syncing transform back to main camera)

☎️ Support

If you have any questions please write me an email or contact me in Discord. Please be patient, replies may take some time depending on my workload. Please include your Asset Invoice Number in your request.

Thank you.

🔑 License Info

This asset requires one license per seat (user who has access to the asset files). If you are a team then please consider buying one seat per Unity user.

Why am I telling you this?

Because most people do not know. In fact any asset found under the Tools category automatically falls under a license type that Unity calls Extension Assets (see official license explanation) which differs from the standard (Entity) license.

From the publisher's Asset Store listing.

Technical details

⚠️ DOTS and entities is a very new technology. As this asset is built upon DOTS it has some dependencies to official Unity packages.

- Input System (com.unity.inputsystem)

- Entities (com.unity.entities)

- Unity.Physics (com.unity.physics)

For the demo scenes, there are additional dependencies:

- URP (com.unity.render-pipelines.universal)

- Entities.Graphics (com.unity.entities.graphics)

- Unity Character Controller (com.unity.charactercontroller - still experimental at this date)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.57f1 Compatible Compatible Compatible Compatible

Third Person Camera for DOTS has no dependencies on a render pipeline. 

Only the demo scenes require URP.

As listed on the Asset Store.