Fast Dynamic Global Illumination

Free Legacy Release for the Unity Community


I’m releasing this asset for free to the Unity community.

This project was built as an exploration of advanced dynamic real-time global illumination in Unity, with support for the Universal Render Pipeline. It includes systems for probe-based lighting, signed distance fields, ray-based sampling, and spherical harmonics to simulate indirect light in dynamic scenes.


I’m no longer developing this asset further, but instead of letting it sit unused, I wanted to make it available for anyone who wants to explore it, learn from it, or experiment with the ideas behind it.


Please note that this is a legacy release provided as is


Still, I hope it can be useful to developers who enjoy rendering experiments, technical art, or digging into lighting systems.


Enjoy exploring it.