Beach Boys

🔥 Beach Boys

3D models of beach boys in swim trunks with many customization options! ARKit blendshapes, Humanoid Skeleton rig, and many color options. They are a perfect addition to the beach girls.


👑 Key Features

🌟 Low-poly

🌟 Fully Rigged

🌟 Many outfits and hairstyles

🌟 Apple Blendshapes

🌟 Easy Color Change

🌟 3 Unique Necklace Pieces + Glasses

🌟 3 Unique Swim Trunks Meshes + 15 Unique Textures

🌟 1 Unique Shirt Mesh + 15 Unique Textures

🌟 2 Unique Shoes Meshes + 2 Unique Textures

🌟 2 Unique Head Meshes + 3 Unique Makeup Textures + 2 Skin Tones

🌟 4 Unique Hair Meshes + 7 Color Textures (White is included so you can make any color)




🌠 This asset is part of the Beach Bundle: Boys and Girls




📋 Polycount | The Character does not have LOD system


Beach Boy 01

🈯️ Faces 38135 ❎ Tris 73131 ✳️ Verts 51393

Beach Boy 02

🈯️ Faces 45406 ❎ Tris 87249 ✳️ Verts 52077

Beach Boy 03

🈯️ Faces 23289 ❎ Tris 43452 ✳️ Verts 23861

Beach Boy 04

🈯️ Faces 45376 ❎ Tris 87624 ✳️ Verts 52919

Beach Boy 05

🈯️ Faces 45301 ❎ Tris 87039 ✳️ Verts 55523




⚙️ Rig

This Character rig is based on the Humanoid Skeleton. The main bones hierarchy has remained untouched for easy retargeting. With additional bones, you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose is identical to the Humanoid Skeleton one, the only difference is the hand position. That means that you might want to adjust the bone position when retargeting for a better result. Additional bones that are added to Humanoid Skeleton can be found here: https://docs.google.com/document/d/1j9GGVNOhUdGCaw3AuenoITbJU1kKuLVdXVEjNrYy1No/edit?usp=sharing


Character’s Rig has been tested with various animations, such as:

🌟 ALSv4

🌟 3rd person standard animations (both UE4 and UE5)

🌟 Female Interactions Animations

🌟 Mocap Library

🌟 ARLS + Horse Animset

🌟 Succubus AnimSet

🌟 Valley of the Ancient

🌟 Close Combat: Swordsman

🌟 Lyra Starter Game




😡 Blendshapes

Perfectly calibrated 51 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.

Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.

Additional body morphs allow you to regulate body size (thin/thick).




🔥 Different Outfits and Modularity

The model is completely modular, you can remove or add any part you want.


🔰 Please note that:

Clothes can be taken off completely, and full-body is included.

Adult parts are not modeled and do not have morphs or a rig. It’s only a plain texture.

To avoid body intersection through clothes the body is sliced into pieces.

Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!

Props are not included (surfboard and ice cream)



⚔️ Unity project

🌟 Supported version: 2021.3.21f1

🌟 Render pipelines: Built-in, URP, HDRP

🌟 Humanoid rig with eye bones, but no jaw bone

🌟 For facial animations use Blendshapes

🌟 Blueprints and Animations are not included. Any Humanoid Animations from the store can be applied to this character

🌟 Physics are not included

🌟 AllPartsTogether.fbx file is included for customization


⚔️ Material ID Maps for

🌟 Skin

🌟 Eyes

🌟 Hair

A Material ID map is used for changing the colors of a BaseMap separately.

Use the included Material Instances to change the colors easily.


⚔️ 4K Textures

🌟 BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive

🌟 12 Texture sets - Body, Head, Trunks x3, Shirt, Shoes, Accessories, Teeth, Hair, Eyes, Lashes

🌟 Textures are packed for better optimization


• • • 🎓FAQ

Q: Need help with the model, how to contact you?

A: The best way to contact me is through e-mail 📧 idafaber3d@gmail.com. Expect an answer in 1-3 working days.


Q: Can I create an NFT with your model or sell it as a VRchat avatar?

A: No, it is prohibited to use my models for creating non-fungible tokens, or use in other blockchains. It is also prohibited to re-sell my models as a VRChat avatar, even if applying changes to them. It is also prohibited to sell images (.png, .jpg, .jpeg, etc.) of my models.


Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?

A: Yes, you can. File formats such as .fbx can be imported anywhere. However, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot give you support for this software because I do not have any experience with them. The only software that I support is Maya, Unreal Engine, and Unity.


My customers have reported to me that my models work in Blender.


Q: Are clothes from other models compatible?

A: Not yet, but there will be more male releases coming with this body shape


Q: How do I get the full archives?

A: Request it through e-mail 📧 idafaber3d@gmail.com. For verification purposes, I will ask you for the Invoice ID. Expect an answer in 1-3 working days.


Q: Can I request customization? Are you available for commissions?

A: Unfortunately, I’m unavailable for any kind of commission.


Thank you ~