Electrical power/energy system View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2021.1.4 or later
Package size
66 KB
Files
26
Favorites
26
Views in the past week
19

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Keywords

Electrical power/energy system

by MrCryptographic (opens in new tab)

1 rating, too few to average

A power system like in the game “Satisfactory”

Price Free

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Price history

Last 6 months

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Price history for Electrical power/energy system, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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Electrical power/energy system screenshot 1

Electrical power/energy system screenshot 1

About this asset

Its good for games that uses machines that need power and a system for the player to build a power system.

Please let me know about bug you encounter so that i can fix them.

From the publisher's Asset Store listing.

Technical details

Setup:

-Have a "PowersystemNetworkController" in your scene, because its there to connect and disconnect systems

How it works:

-To connect two power system use the "PowersystemNetworkController", when 2 system objects are given it connects them -> always have a "PowersystemNetworkController" in your scene

-When a generator, consumer, ... is created it creates a power system for it. Connect two system with the "PowersystemNetworkController" to make one bigger system

-Set power input/output in the prefab of the generator/consumer

-When power consumption > power generation the power system sets all mashines to have no power

-To restart the system in the example scene there is a button to restart in other in other cases call the "RestartPowerSystem" function in the power system script -> returns a bool if the power system restart has succeeded or not(true/false)

Look at the example scene to see in action how it works

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.1.4f1 Compatible Compatible Compatible Compatible

It works in every render pipline but when you don't use the universal render pipline you must update the materials to your render pipline, but this dosen't effect the logic.

As listed on the Asset Store.