GroomingStack - Hair, Fur and More

What's the goal?


The main objective is to provide a modular tool that aids in importing, animating, and rendering hair, fur, and more with GPU-accelerated performance.



What are the features?


- Blender exporter that supports curves and particle systems


- Tool that convert any card hair to strands


- Reshape any strands geometry to any surface


- Save detailed models in a compact ".trails" format with topology lines


- Unity ".trails" importer that converts data into meshes with topology "lines"


- Dynamic, automatic LOD system


- GPU Physics Engine


- Easily decimate hair/fur with the automatic Decimator


- Embed hair/fur into skinned meshes or even embed them into each other


- Pseudo-Instanced Trail Renderer


- Hair/Fur lighting model


- Frustum culling


- Compatible with mobile and works smoothly with any render pipeline or shader.



What's in the pipeline?


- Export hair from Blender and Maya


- Import hair to Unity


- Set up the modular GpGroomingSack component to enable all the needed features.



Docs


tutorials | demo