Cartoon Race Track Bathurst View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2020.3.12 or later
Package size
683.5 MB
Files
392
Favorites
12
Views in the past week
11

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Cartoon Race Track Bathurst

by RCC Design (opens in new tab)

5.0 / 5 · 3 ratings

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Cartoon style pre-built race track, ready for driving in just a few minutes.

Price $25.00

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Price history

Last 6 months

USD
Price history for Cartoon Race Track Bathurst, 6 months Current $25.00; lowest $25.00; highest $25.00 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

Asset preview

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Cartoon Race Track Bathurst screenshot 1

Cartoon Race Track Bathurst screenshot 1

About this asset

Welcome to Australia, mate! Here everything tries to kill you, especially this race circuit. Located on Mount Panorama near town of Bathurst, it’s known for a dangerous hill section with fast blind corners and walls right next to the edge of the track. This is home of V8 Super Car races, and GT endurance events.

This asset is a pre-built cartoon style race track, and comes with many standalone objects you can use.

Basic workflow description:

You can assemble a complete race track within few minutes by dragging and dropping a set of prefabs into your scene. Those are:

* Terrain (road, grass, gravel, curbs)

* Vehicles

* Colliders

* Objects - distance markers, cars, banners

* Trees

* Walls and barriers

After placing the pre-built track components you can easily turn off some of them if you want to customize or optimize your scene.

I have made the grass, road, curbs and pavement as separate meshes. This way you can add different sound effects when car is driving over them. You can use your scripts and physics materials to make the grass mesh slippery, sand patches to slow the car down etc.

Additionally, you can place individual objects to further change the appearance of the environment.

Here is the list of all available 3d objects you get with the track:

* 10 hot air baloons

* 3 small ad boxes for track side

* 4 medium sized sponsor banners

* 2 wide banners for track name or sponsors

* 20 boards for different team names for garages

* 20 different tree types

* Tyre barrier, 2 diffrent color tyre stacks and 2 different color single tyres for track side

* 10 types of walls - short, long, with or without safety fences

* Track crossing bridge

* Orange traffic cone

* 2 types of distance markers

* Start light set and pitlane exit light

* Garage buildings

* Lamp posts

* 2 types of floodlight poles

* Pitwall (seats with tables for race engineers)

* Plastic block to use for track layouts

* Spectator seats

* 2 white tents for mechanics or guests

* Safety blocks made of tyres

* 4 RVs

* 4 cars

* 4 trucks.

* Various location specific props

Track length for main layout is 2337 meters, average width 11 meters.

What are the benefits of using this asset?

1. Ease of use. You don't have to spend hours sticking together straights and corners to make a race track. All you have to do is drag prefabs into an empty scene, and you have a cool looking cartoon track with road, grass, mountains, trees, garages, walls and everything else you might need. All what's left is to place your vehicle prefab and start testing.

2. Safety. If you have a scene with track built from separate elements, there is always possibility to corrupt the scene file, or run into compability issues after upgrading engine. If you lose your scene file, all your hard work is lost. With this pre-built modular asset, you will always have complete track after just a few minutes of work.

3. Separate objects. If you don't like the trackside object placement of default track, it's easy to turn off the elements, and place trees, walls, garages and everything else as you see fit.

For any questions about this asset send me an email to [email protected].

From the publisher's Asset Store listing.

Technical details

Complete track geometry:

Polygons: 458 000

Triangles: 785 000

Edges: 955 000

Vertices: 524 000

18 Materials

1 Physical Material

24 Textures (including specular and normal maps ) - sizes from 512x512px to 8192x8192px

UV mapping: overlapping

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2020.3.12f1 Compatible Compatible Compatible

As listed on the Asset Store.