Formula 1 Racing Tracks HQ View on Asset Store (opens in new tab)

Package details

Latest version
1.4
Last updated
First released
Unity version
2021.1.16 or later
Package size
3.9 GB
Files
571
Favorites
25
Views in the past week
20

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Formula 1 Racing Tracks HQ

by VIS Games (opens in new tab)

2 ratings, too few to average

This package contains 5 high quality racing tracks in formula 1 style. Everything is PBR-textured. Supports BuiltIn-, URP- and HDRP-Renderpipeline.

Price $29.95

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Formula 1 Racing Tracks HQ, 6 months Current $29.95; lowest $29.95; highest $29.95 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Formula 1 Racing Tracks HQ screenshot 1

Formula 1 Racing Tracks HQ screenshot 1

About this asset

This package contains 5 high quality racing tracks in formula 1 style.

The undergrounds are created with Unity Terrains, adjusted to the mesh roads.

Road height differences along the tracks between 20 and 30m.

Textures include: Albedo, Normal, Maskmap (Metallic, AO, Smoothness)

The startlights come with a simple script to change the light status for start-countdown, race abort etc.

Includes:

-10 road decals

-10 rocks

-31 trees (all broadleave trees with 3 texture variations) - in total 57 prefabs

-55 props for scene decoration like tires, tire-stacks, fences, spotlighs and more

-10 background mountains

The package also include images for minimaps and track positions.

Polycount for the main assets (road and barriers) about 100.000 tris per track.

Supports BuiltIn-, URP- and HDRP-Renderpipeline (RP-Version 11.0.0 or higher)

Scene lighting is set up for each of the 5 tracks in all renderpipelines.

From the publisher's Asset Store listing.

Technical details

The undergrounds are created with Unity Terrains, adjusted to the mesh roads.

Road height differences along the tracks between 20 and 30m.

Textures include: Albedo, Normal, Maskmap (Metallic, AO, Smoothness)

The package also include images for minimaps and track positions.

Polycount for the main assets (road and barriers) about 100.000 per track.

Supports BuiltIn-, URP- and HDRP-Renderpipeline (RP-Version 11.0.0 or higher)

Scene lighting is set up for each of the 5 tracks in all renderpipelines.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.24f1 Compatible Compatible Compatible
2021.1.16f1 Compatible Compatible Compatible

As listed on the Asset Store.