Advanced Mesh Combiner – Submesh, Skinned Mesh, Blend Shapes & Texture Atlasing

Advanced Mesh Combiner lets you optimize scene geometry with a clear editor workflow and dedicated merge tabs.

You can now do all of this directly inside the tool:

  • Normal Mesh tab for submesh/material-based merges
  • Skinned Mesh tab for bone/skinned workflows with blend shape support
  • Mixed Mesh tab to merge regular meshes and skinned meshes together

Key features:

  • Merge submeshes, static meshes, skinned meshes, or mixed sets
  • Preserve and combine blend shapes with improved behavior
  • Texture and color atlasing support
  • Add box colliders from submesh bounds
  • Make merged objects static
  • Transfer components (with collider-safe handling)
  • Extra optimization and workflow preferences

Benefits:

  • Faster level optimization workflow
  • Fewer draw calls
  • Better scene performance and loading times
  • Cleaner hierarchy output