Advanced Mesh Combiner lets you optimize scene geometry with a clear editor workflow and dedicated merge tabs.
You can now do all of this directly inside the tool:
- Normal Mesh tab for submesh/material-based merges
- Skinned Mesh tab for bone/skinned workflows with blend shape support
- Mixed Mesh tab to merge regular meshes and skinned meshes together
Key features:
- Merge submeshes, static meshes, skinned meshes, or mixed sets
- Preserve and combine blend shapes with improved behavior
- Texture and color atlasing support
- Add box colliders from submesh bounds
- Make merged objects static
- Transfer components (with collider-safe handling)
- Extra optimization and workflow preferences
Benefits:
- Faster level optimization workflow
- Fewer draw calls
- Better scene performance and loading times
- Cleaner hierarchy output