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Package details
- Latest version
- 2.0.0
- Last updated
- First released
- Unity version
- 2021.3.22 or later
- Package size
- 10.3 MB
- Files
- 70
- Favorites
- 15
- Views in the past week
- 12
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- $10.50 on
Keywords
Advanced Mesh Combiner – Submesh, Skinned Mesh, Blend Shapes & Texture Atlasing
Advanced Mesh Combiner: Merge static meshes, submeshes, skinned meshes, and mixed setups through dedicated in-tool tabs to reduce draw calls and optimize scenes.
Price $15.00
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Advanced Mesh Combiner – Submesh, Skinned Mesh, Blend Shapes & Texture Atlasing screenshot 1
About this asset
Advanced Mesh Combiner lets you optimize scene geometry with a clear editor workflow and dedicated merge tabs.
You can now do all of this directly inside the tool:
- Normal Mesh tab for submesh/material-based merges
- Skinned Mesh tab for bone/skinned workflows with blend shape support
- Mixed Mesh tab to merge regular meshes and skinned meshes together
Key features:
- Merge submeshes, static meshes, skinned meshes, or mixed sets
- Preserve and combine blend shapes with improved behavior
- Texture and color atlasing support
- Add box colliders from submesh bounds
- Make merged objects static
- Transfer components (with collider-safe handling)
- Extra optimization and workflow preferences
Benefits:
- Faster level optimization workflow
- Fewer draw calls
- Better scene performance and loading times
- Cleaner hierarchy output
From the publisher's Asset Store listing.
Technical details
- Combines static meshes and submeshes to reduce draw calls
- Supports skinned mesh combining with optional current-pose baking
- Preserves and merges blend shapes (experimental)
- Supports mixed combining (static + skinned meshes in one operation)
- Includes per-material merge workflow (one submesh per material)
- Includes Big Merge mode with optional material preservation and batching
- Provides texture atlasing and color atlasing workflows
- Includes merge validation, statistics, and performance summaries
- Supports mesh optimization options (index/vertex buffer optimization)
- Supports mesh compression workflow options
- Supports automatic naming templates for merged outputs
- Supports optional collider generation and static object setup
- Supports save-to-mesh asset and prefab output workflows
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2021.3.22f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.