Advanced Mesh Combiner – Submesh, Skinned Mesh, Blend Shapes & Texture Atlasing View on Asset Store (opens in new tab)

Package details

Latest version
2.0.0
Last updated
First released
Unity version
2021.3.22 or later
Package size
10.3 MB
Files
70
Favorites
15
Views in the past week
12

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$10.50 on

Keywords

Advanced Mesh Combiner – Submesh, Skinned Mesh, Blend Shapes & Texture Atlasing

by DeTools (opens in new tab)

5.0 / 5 · 3 ratings

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Advanced Mesh Combiner: Merge static meshes, submeshes, skinned meshes, and mixed setups through dedicated in-tool tabs to reduce draw calls and optimize scenes.

Price $15.00

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Price history

Last 6 months

USD
Price history for Advanced Mesh Combiner – Submesh, Skinned Mesh, Blend Shapes & Texture Atlasing, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Advanced Mesh Combiner – Submesh, Skinned Mesh, Blend Shapes & Texture Atlasing screenshot 1

Advanced Mesh Combiner – Submesh, Skinned Mesh, Blend Shapes & Texture Atlasing screenshot 1

About this asset

Advanced Mesh Combiner lets you optimize scene geometry with a clear editor workflow and dedicated merge tabs.

You can now do all of this directly inside the tool:

  • Normal Mesh tab for submesh/material-based merges
  • Skinned Mesh tab for bone/skinned workflows with blend shape support
  • Mixed Mesh tab to merge regular meshes and skinned meshes together

Key features:

  • Merge submeshes, static meshes, skinned meshes, or mixed sets
  • Preserve and combine blend shapes with improved behavior
  • Texture and color atlasing support
  • Add box colliders from submesh bounds
  • Make merged objects static
  • Transfer components (with collider-safe handling)
  • Extra optimization and workflow preferences

Benefits:

  • Faster level optimization workflow
  • Fewer draw calls
  • Better scene performance and loading times
  • Cleaner hierarchy output

From the publisher's Asset Store listing.

Technical details

  • Combines static meshes and submeshes to reduce draw calls
  • Supports skinned mesh combining with optional current-pose baking
  • Preserves and merges blend shapes (experimental)
  • Supports mixed combining (static + skinned meshes in one operation)
  • Includes per-material merge workflow (one submesh per material)
  • Includes Big Merge mode with optional material preservation and batching
  • Provides texture atlasing and color atlasing workflows
  • Includes merge validation, statistics, and performance summaries
  • Supports mesh optimization options (index/vertex buffer optimization)
  • Supports mesh compression workflow options
  • Supports automatic naming templates for merged outputs
  • Supports optional collider generation and static object setup
  • Supports save-to-mesh asset and prefab output workflows

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.22f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.