Simple Sign-In with Google

Simple Sign-In with Google provides Google sign-in with OAuth 2.0 for Android, iOS, Windows, Mac, Universal Windows Platform (UWP) and WebGL apps made with Unity.


Any doubts? Try it in real apps! Need sign-in for other platforms?

Simple Sign-In with Google

Simple Sign-In with Apple

Simple Sign-In with Facebook

Simple Sign-In with X (Twitter)

Simple Sign-In with Telegram

Simple Sign-In with Microsoft

Simple Sign-In with TikTok


Authentication may be a headache, especially for beginners, especially on different platforms. So I decided to take a fresh look of current possibilities that Google and Unity provide at the moment. And after a week of research I said "Bingo!". My asset is an extremely simple solution with about 200 lines of code only. Lightweight, tiny and clean, with no massive plugins and 3rd party libs!


Benefits

● Cross-platform user auth for cross-platform games and apps

● No plugins, not 3rd party libs, no dependencies

● No impact to build size

● Get access tokens for integration with other Google services

● More security for client-server apps (get access tokens on a client, get all user data on a server to avoid tampering)

● JSON Web Tokens (JWT) validation

● SFSafariViewController is used on iOS (required by App Store review)

● Deep linking for Windows (UNITY_STANDALONE_WIN)


Setup steps

Please visit our GitHub for setup instructions.


Generic workflow (for platforms that support deep linking)

● Your app navigates users to Google using a default web browser

● Users perform sign-in to their Google account

● Google redirects users to your app (using deep linking when possible) and provides an authorization code in URI parameters

● The app is activated and obtains an authorization code

● The app exchanges the code for an access token

● The app requests user data with the access token (ID, name, email and other data according access scope defined)


Loopback flow for Editor and Windows (optional)

● Google redirects users to http://localhost:PORT/

● The app listens to localhost using HttpListener


Middlware flow for WebGL

● Redirect to Authorization Middleware is used to temporary save an auth code

● The app obtains the code from Authorization Middleware with a POST request


Known issues

Please visit our GitHub for known issues.


Support

GitHub - Wiki

GitHub - FAQ & Troubleshooting

GitHub - Bugs & requests

Discord - Questions, live chat with developers

Unity Forums - Discussion


It would be super awesome if you rate ★★★★★ our asset and leave your feedback! Your reviews inspire us for creating and improving our assets. Thanks and good luck with your projects!