An all-in-one solution to virtual reality chess games in Unity that provides a .NET standard 2.0 compliant chess engine and AI module that allows you to effortlessly build your chess game and ship it to your customers on all Unity supported platforms: Windows, MacOS, iOS, Android, Linux, and more.
Includes two multiplayer demos, one using Unity's Netcode, and the other using PUN2 for head-to-head matches.
This package comes with 'Chess Engine & AI' and 'Physics Hand'.
Paid upgrades available from 'Chess Engine & AI' and 'Physics Hand' at a discounted rate for users who already own the asset(s).
Works with our cross-platform AI DLC opponents like our 'Stockfish AI DLC'.
Features
Included AI:
Easily deployed. Build and deploy your game on any Unity supported platform, operating system, or build mode thanks to the fully .NET standard 2.0 compliant implementation.
Fast setup. Easy to understand setup with clear documentation. Get your chess game working in minutes with an easy to understand workflow. Simply import the package and you are ready to go.
Well structured. Organized neatly into individual systems to allow for easy navigation and modification without breaking any core features.
Well documented. Comes with demo scenes, hand-written documentation, tutorial videos, and a generated API references.
Supports XR Hands. Simply import the 'XR Hands' integration package to enable hand and finger tracking support for supported XR devices.
Other Assets:
Game Movement - A complete solution to singleplayer & multiplayer movement in Unity.
Active Ragdolls - A non-restrictive, simple, and lightweight solution to active ragdolls in Unity. Bring your game AI to life, make them respond to physical forces in the world.
Damage System - An advanced damage and weapon system for your game.
Waypoints & Pathing - An easy to use tool for creating waypoints and path movers in Unity with intuitive visual tools.
Documentation:
*Do not hesitate to email questions, concerns, suggestions, or comments to intuitivegamingsolutions@gmail.com*