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Package details
- Latest version
- 1.3.0
- Last updated
- First released
- Unity version
- 2021.3.2 or later
- Package size
- 66.4 MB
- Files
- 58
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- 88
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- 32
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Keywords
Seamless - Shader Graph Extension
Seamless (Shader Graph extension) provides exclusive nodes such as tileable fractal noises to bring your shader graphs to the next level, and eventually bake any node output into a static PNG texture.
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Last 6 months
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Seamless - Shader Graph Extension screenshot 1
About this asset
🚨 This asset gives 50% OFF the original Seamless asset!
🚨 This asset is FREE for original Seamless users!
New in v1.3: You can now export RAW elevevation maps compatible with Unity native Terrain system!
Seamless is a powerful procedural textures baker. It provides top notch image processing algorithms giving endless possibilities. This extension brings some of the classic Seamless primitives to turn Shader Graph into a real procedural texture designer.
This package contains some of Seamless' specific nodes, like the mind-blowing Fractal Noise, the Squircle, Caustics Noise and even an exclusive Export node to bake static PNG textures directly in your assets.
Both assets coexist and will be maintained as they offer different use cases.
If you need help, or you want to show off you work, you can join the Discord server
From the publisher's Asset Store listing.
Technical details
- 11 nodes included :
- IQNoise (voronoise)
- Voronoi Ultimate,
- Fractal noise,
- Fractal wrap,
- Squircle
- Faded rounded cube
- Faded polygon
- Curvature
- Caustics
- Erosion
- Export (bake)
- Tested on Shader Graph v12.1 and above
- Tested on unity 2021.3 and above
- Most nodes are provided under the form of a subgraph containing provided HLSL code, the export code is provided with C# code.
Notes:
- You can use this extension to get profit of 9 Seamless nodes for your runtime shaders AND to bake the shader output at any stage.
- The original seamless asset does not support runtime texture modification but is still relevant as it provides a node-based texture editor, different from shader graph which is a shader editor. Every connected node provides a full texture, not generated shader code. A direct consequence is that the convolution-based filters such as the (Gaussian blur) are possible, but aren't in shader graph.
- Fractal Noises nodes can be really resource consuming due to their recursive nature. It is advised to use them with a low octaves number, or for baking only.
Depends on Shader Graph v12.1 or newer.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Compatible | Compatible |
| 2021.3.2f1 | Compatible | Compatible | Compatible | Compatible |
The examples and the demo scene are provided in URP only.
As listed on the Asset Store.