Sensor Camera — cross-platform First Person Camera Controller (FPS Game view). It automatically selects a Motion Sensor (Gyroscope or Accelerometer) on Mobile Devices or Mouse + Keyboard on Desktop Platforms.
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It doesn’t use live video input from the Back/Rear Camera of a Mobile Device like in Augmented Reality Cameras: AR Camera Lite or AR + VR: MR Camera.
👉 Features
Bring the enchanting Power of the Universal First-Person View Camera into your amazing Game or App. There are no limitations between Input Devices and Target Platforms, but Asset was tested this way:
🍏 Package Contains
👉 Camera Modes
The camera automatically selects User Input Device:
Gyroscope → Accelerometer → Mouse + Keyboard.
There are no limitations between Input Devices and Target Platforms.
👉 👉 Motion Sensors: Gyro vs. Accelerometer
Motion Sensors are usually used on Mobile Devices. The more accurate sensor will be selected:
90% of all mobile devices have an accelerometer and video camera, but only 40% have a gyroscope.
If the User Device has a Gyroscope, then it will be used for camera motion first. Otherwise, an Accelerometer will be used because it has less accuracy & stability than a Gyroscope in the case of the First-Person View.
👉 👉 Spectator (Flythrough) Mode: Mouse + Keyboard
If the User Device has not any Motion Sensor, then Mouse + Keyboard will be used for camera motion first. It’s usually used on Desktop Platforms:
✨ Limitations
Hardware nuances of the gyroscope & accelerometer (asset code does not affect it):
📚 Docs & Support
I state the work of the asset only with uploaded Unity version or with the version indicated in the latest online docs that contain all instructions for the 1st launch.
If you find a bug, or you can't use the asset as you need, please first
get the support before leaving a review on the asset store.
I am here to help and to improve my assets for the best.
Response time can be up to 5 business days.