Modern Weapons Sound System Part III View on Asset Store (opens in new tab)

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Latest version
1.4
Last updated
First released
Unity version
2021.3.45 or later
Package size
147.2 MB
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229
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Modern Weapons Sound System Part III

by SoundFX Studio (opens in new tab)

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Modern Weapons Sound System Part III for Unity: 180+ authentic SFX with distance layers, dynamic fire modes, and built-in audio pooling for smooth, high-performance gameplay

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Price history

Last 6 months

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Price history for Modern Weapons Sound System Part III, 6 months Current $89.99; lowest $89.99; highest $89.99 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov Version 1.4 released 23 Jun 2026 v1.4

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Modern Weapons Sound System Part III screenshot 1

Modern Weapons Sound System Part III screenshot 1

About this asset

MODERN WEAPONS SOUND SYSTEM - Part III

YOUTUBE PREVIEW | HOW TO USE IT

"Modern Weapons Sound System - Part III" - The Ultimate Audio Solution for AAA Modern Shooters in Unity

⚡ Modern Weapons Sound System - Part III is a high-performance, fully modular firearm audio system for Unity, written in clean and extensible C#. This part expands the series with another set of modern, powerful, and widely recognized weapons, all recorded and processed for maximum realism.
It includes a broad collection of real-recorded weapon sounds and the same flexible event-driven architecture for firing, reloading, distance layers, loops, and echoes. The built-in audio pooling system ensures stable performance even during large-scale firefights. ⚡

What's Inside - 11 Modern Weapons

Each weapon is carefully recorded, processed, and mixed to match its real acoustic behavior.
Part III includes over 180 firing sounds covering:

  • SIG MCX Assault Rifle
  • KRISS Vector Submachine Gun
  • M2010 ESR Sniper Rifle
  • M2 Browning Heavy Machine Gun
  • Dragunov SVD Marksman Rifle
  • FN P90 Submachine Gun
  • Desert Eagle Semi-Automatic Pistol
  • Beretta ARX200 Assault Rifle
  • Glock Machine Pistol
  • Benelli M4 Semi-Automatic Combat Shotgun
  • RPG-7 (PSRL-1) Rocket-Propelled Grenade Launcher

Key Features

✔ C# Core, Modular Structure - Easy to integrate and extend
✔ Distance-Aware Audio - Separate close, mid, and far layers for each weapon
✔ Dynamic Firing Modes - Semi-auto, burst, full-auto, and heavy weapon logic
✔ Loop Variation System - Loop sounds start at random offsets for natural variation
✔ Realistic Echo & Tail System - Authentic indoor and outdoor reflections
✔ Optimized Audio Pooling - Minimizes instantiation cost and memory usage
✔ Post-FX Ready - Clean, punchy, mix-optimized audio suitable for all gameplay types
✔ Demo Scene Included - All 11 weapons fully configured and ready to test

Crafted by Experienced Audio Developers

All sounds come from real weapon recordings. Mechanical behavior, firing cadence, and acoustic character match the real firearms. Created in collaboration with game developers and sound designers to ensure seamless integration and consistent AAA-level audio quality.

The Modern Weapons Sound System - Part III is part of a larger asset called Modern Weapons ALL-IN-ONE. If you want everything at once, please check it out. It includes 33 weapons, 782 firing sounds, and over 530 ammunition casings sounds.

Contains a Demo Scene with all the weapons already adjusted for your game.

Support: [email protected]

Discord: https://discord.gg/HzVuvSuCHr

From the publisher's Asset Store listing.

Technical details

Audio file type: WAV

Sample rate: 48000Hz

Bit Depth: 24bit

Loopable

Stereo

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.0f1 Not listed Compatible Not listed
2021.3.45f2 Compatible Not listed Not listed

As listed on the Asset Store.