Modern Weapons Sound System Part II View on Asset Store (opens in new tab)

Package details

Latest version
1.4
Last updated
First released
Unity version
2021.3.45 or later
Package size
155.9 MB
Files
230
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Modern Weapons Sound System Part II

by SoundFX Studio (opens in new tab)

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Modern Weapons Sound System Part II for Unity: 180+ authentic SFX with distance layers, dynamic fire modes, and built-in audio pooling for smooth, high-performance gameplay

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Price history

Last 6 months

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Price history for Modern Weapons Sound System Part II, 6 months Current $89.99; lowest $89.99; highest $89.99 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov Version 1.4 released 23 Jun 2026 v1.4

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Modern Weapons Sound System Part II screenshot 1

Modern Weapons Sound System Part II screenshot 1

About this asset

MODERN WEAPONS SOUND SYSTEM - Part II

YOUTUBE PREVIEW | HOW TO USE IT

"Modern Weapons Sound System - Part II" - The Ultimate Audio Solution for AAA Modern Shooters in Unity

⚡ Modern Weapons Sound System - Part II is a high-performance, fully modular firearm audio system for Unity, written in clean and extensible C#. This part expands the modern weapons lineup with a new set of authentic recordings and advanced audio logic suitable for both single-player and multiplayer shooters.
It includes a large collection of real-recorded weapon sounds and the same flexible event-driven architecture for firing, reloading, distance layers, loops, and echoes. A built-in audio pooling system ensures stable performance even in heavy combat scenes. ⚡

What's Inside - 11 Modern Weapons

Each weapon is carefully recorded, processed, and mixed to match its real acoustic identity.
Part II includes over 180 firing sounds covering:

  • AK-74 Assault Rifle
  • Kel-Tec KSG Pump-Action Shotgun
  • Heckler & Koch UMP Submachine Gun
  • M249 Light Machine Gun
  • CheyTac M200 Sniper Rifle
  • Heckler & Koch MP7 Submachine Gun
  • FN 509 Semi-Automatic Pistol
  • FN SCAR-H Battle Rifle
  • M110 Semi-Automatic Sniper System
  • IWI Tavor TAR-21 Assault Rifle
  • FGM-148 Javelin Anti-Tank Weapon System

Key Features

✔ C# Core, Modular Structure - Easy to integrate and extend
✔ Distance-Aware Audio - Separate close, mid, and far sound layers
✔ Dynamic Firing Modes - Semi-auto, burst, and full-auto support
✔ Loop Variation System - Loop sounds start at random offsets for natural variation
✔ Realistic Echo & Tail System - Authentic indoor and outdoor reflections
✔ Optimized Audio Pooling - Reduces memory usage and instantiation cost
✔ Post-FX Ready - Clean, punchy, mix-optimized audio for all gameplay types
✔ Demo Scene Included - All 11 weapons fully configured and ready to test

Crafted by Experienced Audio Developers

All sounds are based on real weapon recordings. Fire rates, mechanical behavior, and acoustic character accurately replicate the original firearms. Developed together with game developers and sound designers to ensure seamless integration and consistent AAA quality.

The Modern Weapons Sound System - Part II is part of a larger asset called Modern Weapons ALL-IN-ONE. If you want everything at once, please check it out. It includes 33 weapons, 782 firing sounds, and over 530 ammunition casings sounds.

Contains a Demo Scene with all the weapons already adjusted for your game.

Support: [email protected]

Discord: https://discord.gg/HzVuvSuCHr

From the publisher's Asset Store listing.

Technical details

Audio file type: WAV

Sample rate: 48000Hz

Bit Depth: 24bit

Loopable

Stereo

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.0f1 Not listed Compatible Not listed
2021.3.45f2 Compatible Not listed Not listed

As listed on the Asset Store.