Objective Manager and Quest Engine View on Asset Store (opens in new tab)

Package details

Latest version
3.1
Last updated
First released
Unity version
2022.3.23 or later
Package size
24.6 MB
Files
75
Favorites
101
Views in the past week
20

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$7.49 on

Keywords

Objective Manager and Quest Engine

by Queen (opens in new tab)

5.0 / 5 · 12 ratings

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Ready to use Objective Manager and Quest Engine System. You can create all your objectives and quests for your any kind of Pc, Console or Mobile games and add them to your Game Design easily.

Price $18.00

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Price history

Last 6 months

USD
Price history for Objective Manager and Quest Engine, 6 months Current $18.00; lowest $15.00; highest $18.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 3.0 released 13 May 2026 v3.0 Version 3.1 released 25 Sep 2026 v3.1

Asset preview

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Objective Manager and Quest Engine screenshot 1

Objective Manager and Quest Engine screenshot 1

About this asset

Ready to use Objective Manager and Quest Engine Package for Unity. You can create all your objectives and quests for your any kind of Pc, Console or Mobile games and add them to Objective Manager easily.

The package is very easy to use and it supports 5 different type of Objectives:

  • Time: To do something for a certain of period. (Example: Don't die for 30 Seconds, Swim for 60 Seconds, etc...)
  • Kill: To destroy or kill something a certain number of times. (Example: Kill 10 Enemy Soldiers, Hunt 10 Animals, Destroy 5 Enemy Tanks, etc...)
  • Collect: To collect something for a certain amount (Example: Collect 30 Magical Mushroom, Find and Collect 5 Keys, Collect the missing parts of puzzle, etc...)
  • Go: To go somewhere or move to specific position. (Example: Go to Chief, Find the Mystical Portal, Go to Lobby, Find the Hostages, etc...)
  • Speak: To speak with target and have dialogue with it. (Example: Go to Seller and talk with him, etc...)

The package has got also extra features such as:

  • Show Waypoint Marker: If you activate this feature for an objective, an arrow will direct you to the target's position on your camera while the player is on this objective.
  • Dialogue System: The package has got embedded dialogue system. So, the target can have multiple dialogues with the player.
  • Events to Trigger when Objective is Done: You can assign any kind of Unity Event or set GameObject name and Method name for Objectives. So, if player completes an objective, this specific GameObject will be found and Event will be invoked automatically.
  • Objective Flow Types: There are two types of Objective Flows in the Package. These are "One By One in Sequence" and "Multiple in Parallel". So you can determine the objective flow in your game.

From the publisher's Asset Store listing.

Technical details

Ready to use Objective Manager and Quest Engine Package for Unity. You can create all your objectives and quests for your any kind of Pc, Console or Mobile games and add them to Objective Manager easily.

The package is very easy to use and it supports 5 different type of Objectives:

  • Time: To do something for a certain of period. (Example: Don't die for 30 Seconds, Swim for 60 Seconds, etc...)
  • Kill: To destroy or kill something a certain number of times. (Example: Kill 10 Enemy Soldiers, Hunt 10 Animals, Destroy 5 Enemy Tanks, etc...)
  • Collect: To collect something for a certain amount (Example: Collect 30 Magical Mushroom, Find and Collect 5 Keys, Collect the missing parts of puzzle, etc...)
  • Go: To go somewhere or move to specific position. (Example: Go to Chief, Find the Mystical Portal, Go to Lobby, Find the Hostages, etc...)
  • Speak: To speak with target and have dialogue with it. (Example: Go to Seller and talk with him, etc...)

The package has got also extra features such as:

  • Show Waypoint Marker: If you activate this feature for an objective, an arrow will direct you to the target's position on your camera while the player is on this objective.
  • Dialogue System: The package has got embedded dialogue system. So, the target can have multiple dialogues with the player.
  • Events to Trigger when Objective is Done: You can assign any kind of Unity Event or set GameObject name and Method name for Objectives. So, if player completes an objective, this specific GameObject will be found and Event will be invoked automatically.
  • Objective Flow Types: There are two types of Objective Flows in the Package. These are "One By One in Sequence" and "Multiple in Parallel". So you can determine the objective flow in your game.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.2f1 Compatible Compatible Compatible Not listed
2022.3.23f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.