Dynamic Mesh Combiner is the premium solution for developers who need error-free optimization without rewriting their game logic.
Dynamic Mesh Combiner excels where it matters most: Runtime. Whether you are spawning procedural dungeons, building player-customizable bases, or generating vast open worlds, this tool merges meshes in the background to keep your frame rate high and your gameplay smooth.
🔥 WHY GO PRO?
You aren't just buying a script; you are buying reliability.
✨ KEY FEATURES
🚀 True Runtime OptimizationCombine and uncombine objects instantly as they spawn or are destroyed. Perfect for chunk-based worlds or building systems.
🦾 Skinned Mesh SupportOptimize crowds and animated characters by merging skinned meshes while keeping animations intact.
🎯 Automatic LOD HandlingDon't sacrifice visual quality for performance. The combiner respects your LOD Groups, merging them correctly so transitions remain seamless.
🎨 Material & Texture BakingToo many materials? Automatically bake textures into atlases to reduce SetPass calls alongside Draw Calls. Supports Shader Graph!
🛠️ Non-Destructive WorkflowYour original data is never lost. Our safe undo system and non-destructive combining mean you can iterate without fear.
⚡ PERFORMANCE HIGHLIGHTS
📦 COMPATIBILITY
Works well with these outline assets:
Feel free to consult the documentation before use or join our discord server if you have any questions!
❓ FREQUENTLY ASKED QUESTIONS
Q: Does this work with Netcode/Multiplayer?
A: Yes! Since the combining happens locally based on the objects present, it works perfectly with networked games where objects are spawned dynamically.
Q: Can I use this in the Editor?
A: Absolutely. Use it to optimize your scenes before building to save file size and load times.
If you'd like to try out Dynamic Mesh Combiner to see if it’s the right fit for your project, we offer a free demo version that you can try out before purchase: Demo