Easy Object Placement on Spherical Surfaces View on Asset Store (opens in new tab)

Package details

Latest version
1.03
Last updated
First released
Unity version
2021.3.11 or later
Package size
15 KB
Files
3
Favorites
21
Views in the past week
3

Price tracking

Last checked
Tracked since
Lowest recorded
$4.99 on

Keywords

Easy Object Placement on Spherical Surfaces

by Ziad Rbai (opens in new tab)

No ratings yet

  • Price drop

Editor script tool that extends the Unity transform component to place elements on spherical surfaces.

Discount -50% Previous price $9.99 Price $4.99

Lowest recorded price

Get 50% off on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Easy Object Placement on Spherical Surfaces, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 4

Easy Object Placement on Spherical Surfaces screenshot 1

Easy Object Placement on Spherical Surfaces screenshot 1

About this asset

Easy Object Placement on Spherical Surfaces is an advanced tool that enhances the Base Unity Transform Component.

If you've ever tried placing objects on a sphere, you know how long and painful the process is.

Easy Object Placement on Spherical Surfaces eliminates many of your obstacles so you can do your level design infinitely faster.

Enhacing the Transform Component in two ways

  1. Positioning on the surface of the sphere (inside and outside).
  2. Correct rotation relative to the origin of the sphere.
  • Lightweight - Only runs while you are using it in the Editor.
  • Minimal - No intrusive features, everything in one C# script.
  • Intuitive - Simple button controls, sits in all of your Transform components.

From the publisher's Asset Store listing.

Technical details

Features

Two buttons and one drop down.

  1. Stick : This button sticks your object to the nearest sphere.
  2. Align Rotation : This button modifies the rotation of the object to align with the radius vector.
  3. Drop down : Choose which one of the 3 axes to align to : X, Y or Z. Or Choose invX, invY, invZ to place your object inside the sphere.

(A README file is included for more instructions)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.11f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.