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- 2023.1.5 or later
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Enemies | 3D Sample Project (2023)
Enemies is an official Unity demo showcasing high-end real-time graphics and advancements in digital humans using the High Definition Render Pipeline (HDRP)
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Enemies | 3D Sample Project (2023) screenshot 1
About this asset
Legacy Sample:
This is a legacy Unity sample and is no longer actively updated. It is provided for learning and reference, and compatibility with newer Unity versions is not guaranteed.
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Enemies is an official Unity demo showcasing high-end real-time graphics and advancements in digital humans using the High Definition Render Pipeline (HDRP).
Building on the work of The Heretic, Enemies demonstrates advances in realistic hair, skin, eyes, lighting, ray tracing, and character rendering.
Core Features:
- High-fidelity digital human rendering
- Strand-based Hair solution
- GPU Skin Attachment system for high-density meshes such as peach fuzz
- Realistic eyes with iris caustics
- New skin shader
- Tension technology for blood flow simulation and wrinkle maps
- Adaptive Probe Volumes and Screen Space Global Illumination (SSGI)
- Real-time ray traced reflections and ambient occlusion
- NVIDIA DLSS support
- 4K real-time rendering
Import Instructions:
Enemies uses several package dependencies and may require the Unity Editor to restart during import. DX12 and the Input System may prompt for a restart, which can interrupt the asset import.
If the Enemies assets do not appear in the Project window after restarting, return to the Package Manager and select Import again to complete the process.
Credits:
Writer, Director & Cinematography: Veselin Efremov
Technical Director: Torbjorn Laedre
Senior Programmers: Mikko Alaluusua, Robert Cupisz, Lasse Jon Fuglsang Pedersen
Art Director & 3D Artist: Plamen “Paco” Tamnev
Animation Director: Krasimir Nechevski
Technical Animation: Christian Kardach
Technical Art: Adrian Lazar
Programmer: Dominykas Kiauleikis
Additional 3D Art: Petter Flood
Additional Art Consultant: Jörn Großhans
Producer: Aleksander Karshikoff
Manager: Silvia Rasheva
Cast – Louise: Louise Ryme
Additional Art: Tuatara VFX, Tarkan Sarim, Infinite Realities, 4DMax, Russian3DScanner, Inciprocal Inc, MocapLab, Hugo Garcia, Joaquin Garcia, Pole Position Production, Eric Thorsell, Max Lachmann
Additional Content Credits: NASA's Scientific Visualization Studio, Regional Digitalisation Lab – Małopolska Institute of Culture in Kraków, Artist Workshop – Oliksiy Yakovlyev
Unity Technologies R&D: Sebastien Lagarde, John Parsaie, Vlad Andrei-Lazar, Mathieu Muller, Marc Tanenbaum, Francesco Cifariello Ciardi, Julien Ignace, Kleber Garcia, Pavlos Mavridis, Jonas Echterhoff, Soufiane Khiat, Aras Pranckevičius, Natasha Tatarchuk
Special Thanks: Patrick Goodwin, Zdravko Pavlov, Snappers, Bottleship, Mihail Moskov, Elina Marjomaa, Niklas Nyberg
Licensing:
Using the Enemies package requires acceptance of the provisions of the End User License Agreement ("EULA"), which can be located in the license.txt file attached in the package.
From the publisher's Asset Store listing.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2023.2.3f1 | Not listed | Not listed | Compatible |
| 2023.2.0f1 | Not listed | Not listed | Compatible |
| 2023.1.5f1 | Not listed | Not listed | Compatible |
As listed on the Asset Store.