Enemies | 3D Sample Project (2023) View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
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2023.1.5 or later
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3.3 GB
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Enemies | 3D Sample Project (2023)

by Unity Technologies (opens in new tab)

2.7 / 5 · 21 ratings

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Enemies is an official Unity demo showcasing high-end real-time graphics and advancements in digital humans using the High Definition Render Pipeline (HDRP)

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Price history for Enemies | 3D Sample Project (2023), 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

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Enemies | 3D Sample Project (2023) screenshot 1

Enemies | 3D Sample Project (2023) screenshot 1

About this asset

Legacy Sample:

This is a legacy Unity sample and is no longer actively updated. It is provided for learning and reference, and compatibility with newer Unity versions is not guaranteed.

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Enemies is an official Unity demo showcasing high-end real-time graphics and advancements in digital humans using the High Definition Render Pipeline (HDRP).

Building on the work of The Heretic, Enemies demonstrates advances in realistic hair, skin, eyes, lighting, ray tracing, and character rendering.

Core Features:

  • High-fidelity digital human rendering
  • Strand-based Hair solution
  • GPU Skin Attachment system for high-density meshes such as peach fuzz
  • Realistic eyes with iris caustics
  • New skin shader
  • Tension technology for blood flow simulation and wrinkle maps
  • Adaptive Probe Volumes and Screen Space Global Illumination (SSGI)
  • Real-time ray traced reflections and ambient occlusion
  • NVIDIA DLSS support
  • 4K real-time rendering

Import Instructions:

Enemies uses several package dependencies and may require the Unity Editor to restart during import. DX12 and the Input System may prompt for a restart, which can interrupt the asset import.

If the Enemies assets do not appear in the Project window after restarting, return to the Package Manager and select Import again to complete the process.

Credits:

Writer, Director & Cinematography: Veselin Efremov

Technical Director: Torbjorn Laedre

Senior Programmers: Mikko Alaluusua, Robert Cupisz, Lasse Jon Fuglsang Pedersen

Art Director & 3D Artist: Plamen “Paco” Tamnev

Animation Director: Krasimir Nechevski

Technical Animation: Christian Kardach

Technical Art: Adrian Lazar

Programmer: Dominykas Kiauleikis

Additional 3D Art: Petter Flood

Additional Art Consultant: Jörn Großhans

Producer: Aleksander Karshikoff

Manager: Silvia Rasheva

Cast – Louise: Louise Ryme

Additional Art: Tuatara VFX, Tarkan Sarim, Infinite Realities, 4DMax, Russian3DScanner, Inciprocal Inc, MocapLab, Hugo Garcia, Joaquin Garcia, Pole Position Production, Eric Thorsell, Max Lachmann

Additional Content Credits: NASA's Scientific Visualization Studio, Regional Digitalisation Lab – Małopolska Institute of Culture in Kraków, Artist Workshop – Oliksiy Yakovlyev

Unity Technologies R&D: Sebastien Lagarde, John Parsaie, Vlad Andrei-Lazar, Mathieu Muller, Marc Tanenbaum, Francesco Cifariello Ciardi, Julien Ignace, Kleber Garcia, Pavlos Mavridis, Jonas Echterhoff, Soufiane Khiat, Aras Pranckevičius, Natasha Tatarchuk

Special Thanks: Patrick Goodwin, Zdravko Pavlov, Snappers, Bottleship, Mihail Moskov, Elina Marjomaa, Niklas Nyberg

Licensing:

Using the Enemies package requires acceptance of the provisions of the End User License Agreement ("EULA"), which can be located in the license.txt file attached in the package.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2023.2.3f1 Not listed Not listed Compatible
2023.2.0f1 Not listed Not listed Compatible
2023.1.5f1 Not listed Not listed Compatible

As listed on the Asset Store.