Procedurally Propagating Paths View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
2021.3.6 or later
Package size
4.6 MB
Files
55
Favorites
61
Views in the past week
5

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Procedurally Propagating Paths

by Fokaz (opens in new tab)

2 ratings, too few to average

Procedurally Propagating Paths is a tool to create procedural particle effects or instantiate objects procedurally. It generates paths that propagate radially on the colliders of the scene.

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Price history

Last 6 months

USD
Price history for Procedurally Propagating Paths, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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Procedurally Propagating Paths screenshot 1

Procedurally Propagating Paths screenshot 1

About this asset

The goal of this tool is to create paths that are propagated through the colliders of a scene, and to use these paths to either create visual effects or spawn objects.

Documentation and more details

Github repository

From the publisher's Asset Store listing.

Technical details

  • Generate paths that propagates on the physical colliders of the scene
  • Possibility to choose which Layer the paths propagates on
  • Works will all available 3D colliders
  • Independant of the render pipeline
  • Paths are customizable in very different ways
  • The package is easily extendable for your own purposes
  • Use both the paths and the anchor points defining them to create cool visual effects
  • Use them to instantiate objects in an organic way

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.6f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.