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Package details
- Latest version
- 1.0.1
- Last updated
- First released
- Unity version
- 2021.3.6 or later
- Package size
- 4.6 MB
- Files
- 55
- Favorites
- 61
- Views in the past week
- 5
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- Free on
Keywords
Procedurally Propagating Paths
Procedurally Propagating Paths is a tool to create procedural particle effects or instantiate objects procedurally. It generates paths that propagate radially on the colliders of the scene.
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Procedurally Propagating Paths screenshot 1
About this asset
The goal of this tool is to create paths that are propagated through the colliders of a scene, and to use these paths to either create visual effects or spawn objects.
From the publisher's Asset Store listing.
Technical details
- Generate paths that propagates on the physical colliders of the scene
- Possibility to choose which Layer the paths propagates on
- Works will all available 3D colliders
- Independant of the render pipeline
- Paths are customizable in very different ways
- The package is easily extendable for your own purposes
- Use both the paths and the anchor points defining them to create cool visual effects
- Use them to instantiate objects in an organic way
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2021.3.6f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.