Simple Saving View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
2022.3.45 or later
Package size
6.8 MB
Files
12
Favorites
40
Views in the past week
13

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Simple Saving

by Spectrellian (opens in new tab)

1 rating, too few to average

The Simple Saving package is an essential tool that allows users to save any kind of their data in a game.

Price Free

Get it free on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Simple Saving, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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Simple Saving screenshot 1

Simple Saving screenshot 1

About this asset

The Simple Saving package is an essential tool that allows users to save their data in a game.

With this package, users can store values within a file that can be encrypted and loaded whenever needed in the game. The script has several methods that allow users to store and retrieve data in various formats, including strings, floats, integers, and vectors. 

The script is customizable, and users can enable or disable encryption according to their needs. The script uses Newtonsoft.Json to serialize and deserialize the data, making it easier to save and load data in JSON format. 

This package is easy to use, and the code is well documented, making it an excellent tool for beginners and experienced developers alike.

This package is reliant on your feedback, so don't hesitate to reach out with any questions or suggestions:

- Discord: Zindea#5423

- E-Mail: [email protected]

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.45f1 Compatible Compatible Compatible Compatible

The package you are using has implemented Newtonssoft's Json, a popular and reliable library for working with JSON data. To ensure the smooth functioning of the package, it is recommended to avoid adding multiple assemblies that might conflict with the existing implementation. This will help in avoiding any unexpected errors or bugs that might arise due to the presence of conflicting libraries.

As listed on the Asset Store.