Burning Building View on Asset Store (opens in new tab)

Package details

Latest version
1.2.0
Last updated
First released
Unity version
2021.3.25 or later
Package size
72.0 MB
Files
147
Favorites
172
Views in the past week
12

Price tracking

Last checked
Tracked since
Lowest recorded
$44.50 on

Keywords

Burning Building

by Burning Mime Software (opens in new tab)

4.7 / 5 · 7 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 5
4 stars 2
3 stars 0
2 stars 0
1 star 0

Design buildings quickly and easily. Let players create their own buildings. Generate building meshes procedurally with a powerful API.

Price $89.00

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Burning Building, 6 months Current $89.00; lowest $89.00; highest $89.00 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 6

Burning Building screenshot 1

Burning Building screenshot 1

About this asset

Online Documentation | Editor Demo | Hiding Demo

Burning Building combines a powerful building mesh generation algorithm with tools that make it easy and intutitive to edit -- and works at runtime, so your players can create their own buildings! Use it for...

  1. Rapid protoyping or level design inside Unity
  2. Procedurally-generated levels or destructable walls
  3. Runtime level editing
  4. Hiding/showing sections of the building mesh based on player position, explored areas or the camera angle

It includes...

  • Powerful and intuitive editor tools to push, pull, flood fill, and manipulate building geometry
  • Editor tools can be easily extended to the player (try out the Editor Demo !)
  • Walls or rooms can be hidden, shown, or partially cut out based on player and camera positions, or even based on what rooms have already been seen for a "fog of war" effect (try out the Hiding Demo !)
  • Cuts holes for doors and windows, then spawns user-specified prefabs with the correct positon/rotation.
  • Optionally adds chart-based light map UVs, for light mapping.
  • Fully-documented C# API
  • Very well optimized. Mesh generation is done asynchronously in a burst job, and there are a minimum number of draw calls (one per material; so usually only 10-20 draw calls for a whole building).

From the publisher's Asset Store listing.

Technical details

  • Compatible with builtin, URP, HDRP, or custom SRPs. There's no restrictions on your materials or shaders
  • Requires Unity 2021.3 LTS or higher
  • Requires Burst, Mathematics, Collections, and Editor Coroutines packages (these should be installed automatically when you add the package)
  • Use of the player editor or procedural generation requires C# scripting

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.25f1 Compatible Compatible Compatible Compatible

Burning Building itself works with all render pipelines. Demo materials use the builtin RP.

As listed on the Asset Store.