Adaptive Fantasy Music: Boss Battles View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2021.3.18 or later
Package size
421.1 MB
Files
88
Favorites
5
Views in the past week
6

Price tracking

Last checked
Tracked since
Lowest recorded
$13.50 on

Keywords

Adaptive Fantasy Music: Boss Battles

by Intersonic Sound (opens in new tab)

No ratings yet

Customize a dark fantasy boss battle that is entirely modular and consists of 88 separate files under many different functional structures. With this audio tool, the orchestra is under your control!

Price $15.00

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Adaptive Fantasy Music: Boss Battles, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 7

Adaptive Fantasy Music: Boss Battles screenshot 1

Adaptive Fantasy Music: Boss Battles screenshot 1

About this asset

We have imagined a boss battle concept in many ways. This package, which we believe will be a powerful audio tool for game developers, contains 3 different adaptive battle models:

Omnidirectional: This is a model that has a specific beginning and can adapt to 8 different boss battle states throughout the sequence, ultimately concluding with an outro. Increasing the diversity and options, many percussive loops are also included in this model.

Dual Phase: The Dual Phase model consists of two different phases and is designed for game developers who want to narrate boss battle processes in phases. It can go through stages such as introduction, development, and conclusion, and can transition between these stages as desired. The model includes variation files that are a calm version of the main loop, as well as percussive loops.

Variable Intensity: Sometimes, different music may be required depending on the level of intensity in the battle. This is where the Variable Intensity option becomes meaningful. This model consists of three different intensity loops - Low, Moderate, and High - and is designed to adapt like the other two models.

We have added each loop to the package in a way that they can be used together regardless of the model differences. The tempo and key information are the same.

We have also composed some stinger and cue music for specific points as we thought they might be needed.

Additionally, we have included some voice-over samples for the boss in the first boss battle of the Spine's End Undercity dungeon, called "A Huge Gargoyle", to make it more meaningful.

The Full or Full_Loop versions of this modular and adaptive system are also included in the package for developers who may want to use them.

LICENSE

  • The game developer who purchased the product has the right to use the music in games designed for commercial purposes. Therefore, if Intersonic Sound products are purchased, it gives you this right and there is no extra cost.
  • There is no Content ID based restriction procedure, such as "copyright claim" automation, which can prevent monetization of the video or cause a channel to receive a warning if the products are used in any YouTube content. You can use it as you wish in your videos. Bringing Intersonic Sound products under YouTube Content ID by any application is not an attempt we allow.
  • If our products are used in content transmitted via any live stream, pre-recorded video or similar streaming service, broadcasters are not required to reference (or write down) the name of the Intersonic Sound team. But if this is done, we would of course be grateful.
  • There are no restrictive rules or recurring payments for the duration of the licenses. As a result, the validity period of the license you have already obtained with the purchase is not shortened by any other rules or taken out of the contexts mentioned above.
  • Intersonic Sound products belong to the Intersonic Sound team that produces the products and retains the ownership rights. In this context, no person or institution can own the products, sell the products directly, and agree with digital distribution companies such as Spotify for the display of the products in a non-game format.

Dungeon name: Spine's End Undercity

Boss type: Gargoyle, giant, necrotic

Boss' name: A Huge Gargoyle (AHG)

Battle models: 3

Adaptive loops: 41 files

Full-length music: 10 files

Variations: Yes

Stingers & Cues: 7 files

Percussive loops: 14 files

Character voices: 30 files

Total files: 88 files

Total size: 433 MB

Total length: 28:39

Mastered: Yes

Loudness method: Dynamic

Looping: Yes

Sample rate: 44100

File type: 24-bit WAV

From the publisher's Asset Store listing.

Technical details

Intersonic Sound is a game music studio that produces music in different fields and presents it to game makers. The main genres are Epic-Dark Medieval Fantasy, Electronic-EDM, Hybrid, Ambient, and Heavy Metal music. If you use an Intersonic Sound product, you can share your experiences more by writing a review.

The Team

“We are the Stergheliens!”

VDI - Content Manager, Composer, Voiceovers

Bucket - Composer, Bass Player

3rd Recon - Composer, Music Instructor

Buriz - Composer, Beatmaker

Mr. Wasteland - Mixing & Mastering Engineer

Zulon - Recording Engineer, Sound Effects

Saras - Video Editor, Graphic Designer

4Gallons - Screenwriter

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.18f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.