Polygon Material Painter - Sub-Mesh Editor View on Asset Store (opens in new tab)

Package details

Latest version
1.5.3
Last updated
First released
Unity version
2020.3.30 or later
Package size
1.8 MB
Files
28
Favorites
68
Views in the past week
26

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$14.99 on

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Polygon Material Painter - Sub-Mesh Editor

by KAMGAM (opens in new tab)

4.6 / 5 · 8 ratings

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5 stars 7
4 stars 0
3 stars 0
2 stars 1
1 star 0

Create new sub meshes inside Unity for any model.

Price $29.99

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Price history

Last 6 months

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Price history for Polygon Material Painter - Sub-Mesh Editor, 6 months Current $29.99; lowest $29.99; highest $29.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Polygon Material Painter - Sub-Mesh Editor screenshot 1

Polygon Material Painter - Sub-Mesh Editor screenshot 1

About this asset

Links: Manual | Support: Forum or Email

😺 This asset is also part of the Mesh Tools Bundle 2 and 1. 😺

Create new sub meshes inside Unity for any model. Assign your materials with ease.

✔️ Super easy to use.

Draw on the mesh and then pick a material. Done.

✔️ None-Destructive workflow

Automatically generates a new mesh asset (.asset file). Your original asset remains the same.

✔️ Skinned Mesh Support

Keeps all your bone weights and animations intact.

⚠️ Please notice that the .obj file format does not support bones or animation. Thus that information can not be exported as obj.

✔️ Brush for high-poly meshes

Though you should keep it under a hundred thousand triangles for best performance.

✔️ Undo/Redo for selections

✔️ .OBJ Export

In case you need to pass your new mesh around.

✔️ Full Source Code included!

I publish this asset with full source code because as a developer I know how annoying it is to not have source code access. If you like it then please remind others to purchase the plugin. Don't just copy and paste it everywhere. Thank you ❤️

✔️ Supports Unity 2020*, 2021, 2022, Unity 6, Unity 6.3, ... LTS

*2020 is in legacy mode now (no support but you can still download it)

⚠️ This is NOT a runtime system. It is EDITOR only.

🤖 A word on AI

This asset is AI-FREE (no disclosure on Steam needed).

✍️ Usage

1) Open the tool via Tools > Polygon Material Painter > Start (or via the Tools bar).

2) Select the object you want to paint on.

3) Pick the triangles.

4) Hit the "Assign" button.

5) Done, you will now have a new .asset with the materials and sub-meshes.

😎 HINT 1:

Select one single triangle and then hit the "Select Linked" button. It may already select everything you need.

🧐 HINT 2:

If you press S while selecting you can trigger "Select Linked". And if you press SHIFT + S you can deselect-linked.

🤠 HINT 3:

Reduce the brush size to 0 to select only one triangle at a time. Use SHIFT + MOUSE WHEEL to change the brush size.

🤓 HINT 4:

Hit the "Assign" button again on any materials to re-use your last selection.

🤫 HINT 5:

Hit Escape twice to quickly exit the tool.

Btw.: All the options have tooltips.

⚠️ Caveats (please read this)

While the tools does not place any limit on how many different sub meshes you can create it is bad practice to use too many of them. Each new material assigned will come at a performance cost and thus slows down your game. That’s a general limitation of how these render systems work and has nothing to do with the tool itself.

The tool makes it easy to draw a LOT of new sub meshes quickly. Just keep that in mind please.

HINT: Consider using a shader based approach if you need a lot of different textures on a single mesh.

HINT: You should keep the „Merge same materials“ option turned on to merge areas which use the same material. Only turn it off if really necessary.

This is NOT a runtime system. It is EDITOR only.

☎️ Support

If you have any questions please write an email. Please be patient, replies may take a few days. Please include your Asset Store Order Nr and Unity version in your request.

Thank you.

❤️ If you like this asset then maybe you'll like these too:

🧤 Double Sided Mesh without shaders

Make your mesh double sided within seconds.

⚒️ Mesh Extractor

Extract meshes, materials and textures.

⚙ Settings & Game Options Generator

One Settings UI + API for all render pipelines.

🔑 License Info

This asset requires one license per seat (user who has access to the asset files). If you are a team then please consider buying one seat per Unity user.

Why am I telling you this?

Because most people do not know. In fact any asset found under the Tools category falls under a license type collectively known as Extension Assets(see official license explanation) which differs from the standard (Entity) licenses.

If you have questions about the license then please contact me under office[at]kamgam.com.

*The art Assets shown in the video and screenshots are not included.

From the publisher's Asset Store listing.

Compatibility

Please notice that this is an EDITOR ONLY Asset. It has no runtime features.

As listed on the Asset Store.