QuickSave | State Saving for DOTS View on Asset Store (opens in new tab)

Package details

Latest version
1.0.3
Last updated
First released
Unity version
2022.3.4 or later
Package size
326 KB
Files
42
Favorites
17
Views in the past week
3

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QuickSave | State Saving for DOTS

by Studio Aurelius (opens in new tab)

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State saving for Unity DOTS. The perfect foundation for Replay Systems, Level Resetting, Open World State Saving and much more.

Price $25.00

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Price history

Last 6 months

USD
Price history for QuickSave | State Saving for DOTS, 6 months Current $25.00; lowest $25.00; highest $25.00 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

About this asset

Latest version of QuickSave supports Entities 1.0.11, new versions will get released as unity releases new versions of their Entities package.

This Unity DOTS-related package enables you to asynchronously load and save state on entities without the need for any feature-specific code.

The highly optimized implementation makes it a solid foundation for ambitious features since it can easily run on every frame.

Depending on what state you choose to save, anything is possible.

You can choose to save the whole state of your application (given it is in ECS), maybe you choose to only save a handful of gameplay entities for a certain game mechanic, or you can do anything inbetween!

Here are some ideas:

  • Replay System
  • Level Reset without reloading scenes
  • World Streaming & World State Saving
  • Time-rewind Gameplay
  • User Generated Content
  • QA Testing & Bug Reproduction
  • Networking

The Demo Project is the ideal tool to learn how to use the asset.

Together with the readme & package manual inside this asset, it will get get you started in no time.

You can even test out the capabilities of the package before buying it.

Get the Demo Project Here

This public Demo comes with a restrictive license, so you'll still have to buy this asset here to use QuickSave in your commercial project!

Custom licenses are a definite possibility, just reach out to me directly. Useful in the case of large teams etc.

From the publisher's Asset Store listing.

Technical details

Easy to Use

  • Stores the state from any set amount of entities into one simple array
  • No need for any state-specific saving or loading code
  • ECS API with all the benefits of Unity's safety systems

Performant

  • All code is Burst compiled & most of the work is done in async jobs
  • Single schedule call per container

Scalable

  • Partitions savedata by subscenes (or by any other GUID)
  • Stores user-defined state in binary format

Extendable

  • Make & Manage your own QuickSaveSystems
  • Make & Manage your own Containers
  • Default File Serialization implementation with the option to customize

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.4f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.