Ivy - Japanese Morning Glory View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2021.3.18 or later
Package size
277.9 MB
Files
96
Favorites
41
Views in the past week
13

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Ivy - Japanese Morning Glory

by SeedMesh Studio (opens in new tab)

5.0 / 5 · 3 ratings

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  • Price drop

Fill your Architecture with this climber plant! perfect for high end graphics.

Discount -50% Previous price $9.90 Price $4.99

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Price history

Last 6 months

USD
Price history for Ivy - Japanese Morning Glory, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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Ivy - Japanese Morning Glory screenshot 1

Ivy - Japanese Morning Glory screenshot 1

About this asset

IMPORTANT: You must install SeedMesh Shaders separately, that way, the shaders can be updated more efficiently.

This package contains:

-A sample scene

-18 different plant variations (1 material for 3D plants and 2 materials for billboards)

-10 different plant variations with very low poly to fill backgrounds

A total of 28 variations!

-The textures of the vegetation are 8K resolution

-All assets are optimized with LOD's and Billboards (Find LOD samples on product images)

LODs Poly-Count resume:

Little size plant: LOD0: 1,161 LOD1: 864 LOD2: 443 LOD3: 210 LOD4: 2

Middle size Plant: LOD0: 5,607 LOD1: 3,694 LOD2: 2,201 LOD3: 819 LOD4: 2

Large size Plant: LOD0: 9,813 LOD1: 5,516 LOD2: 3,498 LOD3: 1,504 LOD4: 4

Very Large size Plant: LOD0: 15,110 LOD1: 10,912 LOD2: 4,702 LOD3: 2,354 LOD4: 2

From the publisher's Asset Store listing.

Technical details

This package was mainly made to be used in HDRP, there is a way to convert the assets to URP but is important to know that the vegetation will not react to the translucency effect in the same way, the thickness map will be missed in the Universal Render Pipeline and the post-processing and render settings from Demo scene cannot be used in URP, please join my discord server if you have more questions!

In the case of built-in render pipeline, it is not possible to use the shaders, you must replace them to render the vegetation correctly.

A quick solution for URP and built-in render pipeline is using the tool: The Vegetation Engine. It contains ready pre-sets to convert SeedMesh prefabs with just one click!

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.18f1 Not listed Compatible Compatible

As listed on the Asset Store.