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Package details
- Latest version
- 1.2
- Last updated
- First released
- Unity version
- 2019.4.0 or later
- Package size
- 31.6 MB
- Files
- 223
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- Views in the past week
- 40
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- $19.99 on
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- Search for cutscene system
- Search for non-linear cutscene
- Search for node based cutscene system
- Search for non linear story
- Search for cutscene editor
- Search for non-linear dialogue
- Search for branching dialogue
- Search for non linear narrative
- Search for node based dialogue system
- Search for Dialogue System
- Search for dialogue choices
- Search for dialogue editor
FS Dialogue & Cutscene System
Quickly create professional-looking Dialogue & Cutscenes in your game by Playing animations & Changing Camera angles during conversations.
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Last 6 months
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FS Dialogue & Cutscene System screenshot 1
About this asset
Quickly create professional-looking Dialogue & Cutscenes in your game by Playing animations & Changing Camera angles during Dialogue. Create branching narratives based on the choices selected by the player.
Quickstart Guide | Documentation | Tutorials | Discord
Our system provides a node-based editor for creating dialogues/cutscenes. You can create a node for Creating Dialogues, Showing Choices, Playing Cutscene Actions like Changing Cameras Angles, Playing Animations, Moving/Rotating Objects, etc.
The project comes with the complete C# code so you can easily modify and create custom cutscene actions according to your needs.
The asset works on all Unity versions above 2019.4
Key Features
- Show Dialogues while playing audio & animations simultaneously using a single node.
- Create branching narratives based on the choices selected by the player.
- Play animations, switch cameras, play audio, move/rotate player, etc
- Write dialogues for multiple languages using the Localization Editor.
- Import and Export dialogues as CSV and quickly write/edit them from tools like Excel.
- Use Facts to remember the player's choices and use them to control the story at a later point in the game.
- Create Custom cutscene actions according to the needs of your game
From the publisher's Asset Store listing.
Technical details
- Show Dialogues while playing audio & animations at the same time using a single node.
- Create branching dialogues based on the choices selected by the player.
- Play animations, switch cameras, play audio, move/rotate player, etc
- Write dialogues for multiple languages using the Localization Editor.
- Import and Export dialogues as CSV and quickly write/edit them from tools like Excel.
- Use Facts to remember the player's choices and use them to control the story at a later point in the game.
- Create Custom cutscene actions according to the needs of your game.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2022.3.2f1 | Compatible | Compatible | Compatible | Compatible |
| 2021.3.16f1 | Compatible | Compatible | Compatible | Compatible |
| 2019.4.0f1 | Compatible | Compatible | Compatible | Compatible |
The cutscene system will work with all the render pipelines. But the demo scenes are developed for the built-in render pipeline, so for other render pipelines, you need to convert the materials before running the demo scenes.
As listed on the Asset Store.