Concave Rigidbodies - Exact Convex Decomposition View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2021.3.15 or later
Package size
9.5 MB
Files
30
Favorites
23
Views in the past week
10

Price tracking

Last checked
Tracked since
Lowest recorded
$7.99 on

Keywords

Concave Rigidbodies - Exact Convex Decomposition

by WaffleWare (opens in new tab)

4.2 / 5 · 6 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 4
4 stars 1
3 stars 0
2 stars 0
1 star 1

This packaged provides a simple solution to the common error 'Non-convex Mesh Collider with non-kinematic Rigid Bodies is no longer being supported in Unity 5.0'.

Price $7.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Concave Rigidbodies - Exact Convex Decomposition, 6 months Current $7.99; lowest $7.99; highest $7.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 4

Concave Rigidbodies - Exact Convex Decomposition screenshot 1

Concave Rigidbodies - Exact Convex Decomposition screenshot 1

About this asset

The ExactConvexDecomp package is a solution for Unity game developers that provides the ability to use concave rigidbodies in their games. The package is super easy to use, works with every mesh, and is blazing fast. The script can be added to a gameobject at runtime or in the editor and generated colliders are storable as part of a prefab. The package works by creating compound colliders that approximate the shape of any mesh, saving developers time compared to creating colliders manually.

This package is designed to be a general solution for any Unity game. The generated colliders are based on the mesh provided, so it is up to the developer to ensure that the mesh accurately represents the desired shape for the collider.

From the publisher's Asset Store listing.

Technical details

  • Compatibility with any mesh: The package works with any mesh, allowing for the use of physics-controlled objects of any shape.
  • Dynamic generation of colliders: The colliders can be generated at runtime or in the editor
  • Easy to use: The package is designed to be user-friendly, making it easy to add and configure colliders for non-convex objects.

Overall, the ExactConvexDecomp package provides a powerful solution for Unity developers looking to use non-convex rigid bodies in their physics simulations, while also providing the performance and ease of use required to make the process as seamless as possible.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.15f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.