View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2021.3.15 or later
- Package size
- 9.5 MB
- Files
- 30
- Favorites
- 23
- Views in the past week
- 10
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $7.99 on
Keywords
- Search for non-kinematic Rigid Bodies
- Search for Convex Decomposition
- Search for Kinematic rigidbodies
- Search for Non Convex Rigidbodies
- Search for Concave Rigidbody
- Search for Concave mesh colliders
- Search for Collider approximation
- Search for ECD
- Search for Non Convex Mesh Collider
- Search for Non Convex
- Search for ACD
- Search for compound colliders
Concave Rigidbodies - Exact Convex Decomposition
This packaged provides a simple solution to the common error 'Non-convex Mesh Collider with non-kinematic Rigid Bodies is no longer being supported in Unity 5.0'.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 4
Concave Rigidbodies - Exact Convex Decomposition screenshot 1
About this asset
The ExactConvexDecomp package is a solution for Unity game developers that provides the ability to use concave rigidbodies in their games. The package is super easy to use, works with every mesh, and is blazing fast. The script can be added to a gameobject at runtime or in the editor and generated colliders are storable as part of a prefab. The package works by creating compound colliders that approximate the shape of any mesh, saving developers time compared to creating colliders manually.
This package is designed to be a general solution for any Unity game. The generated colliders are based on the mesh provided, so it is up to the developer to ensure that the mesh accurately represents the desired shape for the collider.
From the publisher's Asset Store listing.
Technical details
- Compatibility with any mesh: The package works with any mesh, allowing for the use of physics-controlled objects of any shape.
- Dynamic generation of colliders: The colliders can be generated at runtime or in the editor
- Easy to use: The package is designed to be user-friendly, making it easy to add and configure colliders for non-convex objects.
Overall, the ExactConvexDecomp package provides a powerful solution for Unity developers looking to use non-convex rigid bodies in their physics simulations, while also providing the performance and ease of use required to make the process as seamless as possible.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2021.3.15f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.