Hawaii Beach House (PBR, HDRP) View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.2.2 or later
Package size
69.2 MB
Files
143
Favorites
207
Views in the past week
105

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Hawaii Beach House (PBR, HDRP)

by MARCIN'S ASSETS (opens in new tab)

2 ratings, too few to average

  • Price drop

A beach house to enrich a scene.

Discount -100% Previous price $34.99 Price Free

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Price history

Last 6 months

USD
Price history for Hawaii Beach House (PBR, HDRP), 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 9

Hawaii Beach House (PBR, HDRP) screenshot 1

Hawaii Beach House (PBR, HDRP) screenshot 1

About this asset

The house is created of smaller parts with LODs. It let's build new houses fast with other constructions. A simple character controller is added to explore the envrionemnt. The ocean is included in the package as HDRP shader. To enable it, go to "Project Settings" -> "Quality" -> HDRP -> Rendering -> "Water" -> Enable.

Compatibility: HDRP is needed to correctly display assets in a project.

How to install and set HDRP in a project to display the assets in the correct way?

1. Create a new project.

2. Go to Window -> Package Manager.

3. Change "Packages" from "In Project" to "Unity Registry".

3. Search for "High Definition RP" and click "Install".

4. When the installation is completed, an "HDRP Wizard" dialog box should appear. Click "Fix All". (Window -> Rendering -> HDRP Wizard)

5. Close the dialog.

6. Import the Hawaii Beach House (PBR, HDRP) package.

7. Open the "Sample" scene.

8. If you see the flickering anti-aliasing, make sure to enable "Always Refresh" in the top right scene view tab.

9. To enable "Volumetric Clouds". Go to "Edit" -> "Project Settings" -> "Quality" -> HDRP -> "Lighting" -> "Volumetrics" -> "Volumetrics Clouds".

You should be able to see the exact same visuals as you can see in the images above.

From the publisher's Asset Store listing.

Technical details

Number of textures: 25

Texture dimensions: 1024x

Number of meshes/prefabs: 45 prefabs

Minimum polygon count: ~28 tris (part)

Maximum polygon count: ~1428 tris (part)

Rigging: No

Animation count: 0

UV mapping: No

LOD information: Yes

Types of materials and texture maps: PBR

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.2.2f1 Not listed Not listed Compatible

As listed on the Asset Store.