GameDataSync View on Asset Store (opens in new tab)

Package details

Latest version
1.1.1
Last updated
First released
Unity version
2021.3.31 or later
Package size
916 KB
Files
11
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10
Views in the past week
5

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GameDataSync

by Seamless Systems (opens in new tab)

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GameDataSync imports Airtable data into C# classes and ScriptableObjects at the press of a button. Streamline your data workflow; save time and effort when managing configurable game data in Unity.

Price $30.00

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Price history

Last 6 months

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Price history for GameDataSync, 6 months Current $30.00; lowest $30.00; highest $30.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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GameDataSync screenshot 1

GameDataSync screenshot 1

About this asset

https://gamedatasync.web.app/

GameDataSync provides configurable, automated data synchronization with Airtable, a free, built-for-purpose data authoring tool.

At the press of a button, the plugin syncs specified Airtable bases and tables into Unity by generating C# classes for each table's data schema and corresponding ScriptableObjects for each row in each table. Updates made to data in Airtable can then be synced to update both C# class definitions and ScriptableObjects while maintaining ScriptableObject references throughout Prefabs, Scenes, and the rest of the project.

Use GameDataSync to streamline your game design data workflows, whether you're a solo developer or working on a team:

Author Data

  1. Author data in Airtable.
  2. Use GameDataSync to turn that Airtable data directly into ready-to-use C# classes and ScriptableObjects - no manually defining data classes, creating assets, or filling out property fields in Unity.
  3. Use the generated C# classes and ScriptableObjects in the game's scenes and reference them in game code.

Update Data

  1. Update existing data in Airtable. Tune values and change references to dial in your game's design, and add tables and fields as your data evolves.
  2. Use GameDataSync to instantly sync your Airtable updates into existing C# classes and ScriptableObjects - again, no need to manually adjust class definitions, modify assets, update property fields, or recreate object references in Unity.

Visit https://gamedatasync.web.app/ for complete documentation.

From the publisher's Asset Store listing.

Technical details

  • Synchronizes Airtable table schemas to C# classes and Airtable data to strongly-typed ScriptableObject assets in Unity.
  • Creates and updates C# class definitions and ScriptableObject assets at the push of a button.
  • Seamlessly replicates data relationships between Airtable records in Unity ScriptableObjects.
  • Provides a simple and easy-to-use editor window for centralized configuration and usage.
  • Supports granular selection of which Airtable bases, tables, and fields to sync.
  • Supports configurable output directory for synced Airtable classes and ScriptableObjects.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.31f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.