Walkie-Talkie Radios View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2021.3.0 or later
Package size
5.8 MB
Files
26
Favorites
74
Views in the past week
23

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Keywords

Walkie-Talkie Radios

by SpawnCampGames (opens in new tab)

2.7 / 5 · 3 ratings

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5 stars 0
4 stars 1
3 stars 1
2 stars 0
1 star 1

Fully customizable radio with knobs and LCD screen. To use in any project, works as prop or player item.

Price Free

Get it free on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Walkie-Talkie Radios, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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Walkie-Talkie Radios screenshot 1

Walkie-Talkie Radios screenshot 1

About this asset

With two materials included, you can easily create your own custom colors, or use the pre-made colors in the test scene. The parts are separated and aligned with correct pivots, enabling functional buttons. The screen is designed with multiple pieces giving a common LCD feel and providing the opportunity to display any sort of desired content. Could work with UI elements or even Render Textures.

From the publisher's Asset Store listing.

Technical details

Key:

Works in any pipeline. (Looks great in URP)

Relatively Low-Poly, could be used for prop or hero item.

Seperate Parts with Correct Pivots

2 Preset Materials, 3 Textures

Model:

1300 verts, 2438 tris

Textures:

1024 x 1024

Walkie-Talkie Body Diffuse

Walkie-Talkie Body Normal

Walkie-Talkie Body Height

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Walkie-Talkie Buttons Diffuse

Walkie-Talkie Buttons Normal

Walkie-Talkie Buttons Height

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Speaker Grill / Base Noise Texture

LCD Mockup Texture (600x600)

Bonus:

Prototype Grid Texture

SCG Logo

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.0f1 Compatible Compatible Compatible Compatible

Materials are just basic materials using albedo, normal, and height textures. Converting through the pipeline or manually creating new materials with the textures allow use in any pipeline.

As listed on the Asset Store.