SDF Image - Quality UI Outlines and Shadow View on Asset Store (opens in new tab)

Package details

Latest version
1.3.12
Last updated
First released
Unity version
2022.3.62 or later
Package size
19.0 MB
Files
459
Favorites
121
Views in the past week
28

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SDF Image - Quality UI Outlines and Shadow

by nickeltin (opens in new tab)

4.9 / 5 · 17 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 16
4 stars 0
3 stars 1
2 stars 0
1 star 0

Allows to render UI icons with quality, crisp outlines and shadows, as opposite to Unity built-in really bad looking outline.

Price $15.00

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Price history

Last 6 months

USD
Price history for SDF Image - Quality UI Outlines and Shadow, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 1.3.8 released 11 May 2026 v1.3.8 Version 1.3.9 released 6 Aug 2026 v1.3.9 Version 1.3.10 released 24 Aug 2026 v1.3.10 Version 1.3.11 released 16 Sep 2026 v1.3.11 Version 1.3.12 released 23 Sep 2026

Asset preview

1 / 9

SDF Image - Quality UI Outlines and Shadow screenshot 1

SDF Image - Quality UI Outlines and Shadow screenshot 1

About this asset

Adds additional import settings for textures for SDF (Signed Distance Field) import which used in custom UI shader to render surface-correct outline/shadow/underlay around an Image. To render Image with outline/shadow use component SDFImage, provide it with sprite and optional SDF material to adjust outline properties.

👁️Web samples documentation👁️ (Samples available in package manager)

🚀Play WebGL Demo🚀

▶️Watch tutorials playlist▶️

Requires Unity 2021/2022 or higher.

🟩Features🟩

  • Perfomant - all data to generate outline is cached and sotred as nested texture in original texture asset, avoiding runtime calculation.
  • Crisp - due to SDF rendering nature no matter how zoomed otuline, it will always remain crips, not pixelated.
  • All image modes supported - Simple, Sliced, Tiled, Filled, all modes are supported.
  • Multiple sprites support - sprites with 'Multiple' mode is fully supported.
  • Seamless integration - its just a few clicks to setup your initial Outline/Shadow. User experience integrates nativly to unity.
  • Mask support - can be both masked and act as mask.
  • Pixel art support - pixel art is fully supported, it requires some preparations
  • Atlas support - for most part is supported, tho require some additional setup
  • Allows to generate SDF in runtime on all platforms, read more here
  • Works both on GPU and CPU (when GPU is not available, build machine for example)
  • Support Addresables, more about it here

From the publisher's Asset Store listing.

Technical details

⚠️⚠️⚠️⚠️⚠️⚠️

  • Regular pipeline uses AssetImporter.userData to store SDF import settings, so if you using any plugins that also writes to userData of textures it will not be compatible. Use decoupled pipeline to overcome this.
  • Sprite Atlases is now supported but with some limitations. Know more about atlases support here
  • Runtime SDF generation in WebGL build is done on CPU, and due to Burst not supporting WebGL is lacking parallelism therefore pretty slow.
  • Sprite Renderer is not supported right now, possibilities for implementation will be explored but this is a tricky topic.
  • When working with SDFImage in prefabs with context crash might happen with multiple logs like: d3d11: EndWrite on null buffer. Upgrading Unity version to latest LTS of your choice should help, if not message me.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.7.0a2 Compatible Compatible Compatible Compatible
6000.3.15f1 Compatible Compatible Compatible Compatible
2022.3.62f2 Compatible Compatible Compatible Compatible

As listed on the Asset Store.