Cartoon Style Fantasy Environment With Interactive Grasses View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2021.3.11 or later
Package size
90.1 MB
Files
209
Favorites
65
Views in the past week
13

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Cartoon Style Fantasy Environment With Interactive Grasses

by Nakshatra Studios (opens in new tab)

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These assets can be used to create a wide range of different types of environments, from lush forests to rocky mountains, and can be easily customized to suit the needs of your project.

Price $4.99

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Price history

Last 6 months

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Price history for Cartoon Style Fantasy Environment With Interactive Grasses, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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Cartoon Style Fantasy Environment With Interactive Grasses screenshot 1

Cartoon Style Fantasy Environment With Interactive Grasses screenshot 1

About this asset

1. Interactable Grass:

  • Number of unique assets: 15 prefab
  • Polygon count: Average polygon count of the "GrassInteraction" prefab: 80k tris
  • Texture dimensions: 1024x1024
  • Texture maps: albedo

2. Water Shaders:

  • Number of unique assets: 3
  • Texture dimensions: NA
  • Texture maps: NA

3. Waterfall Setup:

  • Number of unique assets: 1 prefab
  • Polygon count: Average polygon count of the "Waterfall" prefab: 1408 Tris
  • Texture dimensions: 1024x1024
  • Texture maps: Albedo

4. Trees and Rocks:

  • Number of unique assets: 12 Models, 27 prefabs
  • Polygon count: Average polygon count for the tree and rock assets: 150k tris
  • Texture dimensions: 1024x1024
  • Texture maps: Albedo, metallic, normal

5. Stylized Grass and Dirt Textures:

  • Number of unique assets: 13
  • Texture dimensions: 1024x1024
  • Texture maps: Albedo

To use the different elements of the Cartoon Style Fantasy Environment asset package, you can follow these steps:

  1. Interactable Grass:
  • Go to the "Asset" folder in your Unity project.
  • Inside the "Asset" folder, you will find a folder named "Prefab".
  • Inside the "Prefab" folder, there will be another folder named "GrassInteraction".
  • Inside the "GrassInteraction" folder, you will find a prefab named "GrassInteraction".
  • Drag and drop the "GrassInteraction" prefab into the scene.
  • The grass should now be interactive and will move and sway as the player moves through it.

2. Water Shaders:

  • Go to the "Asset" folder in your Unity project.
  • Inside the "Asset" folder, you will find a folder named "Materials".
  • Inside the "Materials" folder, you will find a set of water shaders that can be applied to 3D models to create different types of water effects such as rivers, lakes, and waterfalls.
  • To apply a water shader to a 3D model, select the model in the Unity scene, and in the "Inspector" window, look for the "Materials" section, click on the material, and change it to the desired water shader.

3. Waterfall Setup:

  • Go to the "Asset" folder in your Unity project.
  • Inside the "Asset" folder, you will find a folder named "Prefab".
  • Inside the "Prefab" folder, you will find a prefab named "Waterfall".
  • Drag and drop the "Waterfall" prefab into the scene.
  • You can adjust the position, rotation, and scale of the waterfall as per your requirement.

4. Trees and Rocks:

  • Go to the "Asset" folder in your Unity project.
  • Inside the "Asset" folder, you will find a folder named "Prefab".
  • Inside the "Prefab" folder, you will find the "Trees" and "Rocks" folders.
  • Drag and drop the desired tree or rock prefab into the scene.
  • You can adjust the position, rotation, and scale of the tree or rock as per your requirement.

5. Stylized Grass and Dirt Textures:

  • Go to the "Asset" folder in your Unity project.
  • Inside the "Asset" folder, you will find a folder named "Textures".
  • Inside the "Textures" folder, you will find the folder named "Terrain" and inside you will "Stylized Grass" and "Stylized Dirt" textures.
  • To use the textures, you will need to create a terrain in Unity.
  • Select the terrain and in the inspector, find the "Paint Texture" option.
  • Select the desired stylized grass or dirt texture and paint the terrain.

From the publisher's Asset Store listing.

Technical details

Number of textures - 16

Texture dimensions - 2D

Polygon count of [Model Name]

Minimum polygon count - 1.4M

Maximum polygon count - 1.7M

Number of meshes/prefabs - 27/60

Rigging: No

Animation count - 0

Animation type list - NA

UV mapping: Yes

LOD information (count, number of levels) - (3, 4)

Types of materials and texture maps (Stylized)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.11f1 Not listed Compatible Not listed

As long as it is a URP project these assets should work well. HDRP coming soon.

As listed on the Asset Store.