Cartoon Style Fantasy Environment With Interactive Grasses

1. Interactable Grass:

  • Number of unique assets: 15 prefab
  • Polygon count: Average polygon count of the "GrassInteraction" prefab: 80k tris
  • Texture dimensions: 1024x1024
  • Texture maps: albedo

2. Water Shaders:

  • Number of unique assets: 3
  • Texture dimensions: NA
  • Texture maps: NA

3. Waterfall Setup:

  • Number of unique assets: 1 prefab
  • Polygon count: Average polygon count of the "Waterfall" prefab: 1408 Tris
  • Texture dimensions: 1024x1024
  • Texture maps: Albedo

4. Trees and Rocks:

  • Number of unique assets: 12 Models, 27 prefabs
  • Polygon count: Average polygon count for the tree and rock assets: 150k tris
  • Texture dimensions: 1024x1024
  • Texture maps: Albedo, metallic, normal

5. Stylized Grass and Dirt Textures:

  • Number of unique assets: 13
  • Texture dimensions: 1024x1024
  • Texture maps: Albedo

To use the different elements of the Cartoon Style Fantasy Environment asset package, you can follow these steps:

  1. Interactable Grass:
  • Go to the "Asset" folder in your Unity project.
  • Inside the "Asset" folder, you will find a folder named "Prefab".
  • Inside the "Prefab" folder, there will be another folder named "GrassInteraction".
  • Inside the "GrassInteraction" folder, you will find a prefab named "GrassInteraction".
  • Drag and drop the "GrassInteraction" prefab into the scene.
  • The grass should now be interactive and will move and sway as the player moves through it.

2. Water Shaders:

  • Go to the "Asset" folder in your Unity project.
  • Inside the "Asset" folder, you will find a folder named "Materials".
  • Inside the "Materials" folder, you will find a set of water shaders that can be applied to 3D models to create different types of water effects such as rivers, lakes, and waterfalls.
  • To apply a water shader to a 3D model, select the model in the Unity scene, and in the "Inspector" window, look for the "Materials" section, click on the material, and change it to the desired water shader.

3. Waterfall Setup:

  • Go to the "Asset" folder in your Unity project.
  • Inside the "Asset" folder, you will find a folder named "Prefab".
  • Inside the "Prefab" folder, you will find a prefab named "Waterfall".
  • Drag and drop the "Waterfall" prefab into the scene.
  • You can adjust the position, rotation, and scale of the waterfall as per your requirement.

4. Trees and Rocks:

  • Go to the "Asset" folder in your Unity project.
  • Inside the "Asset" folder, you will find a folder named "Prefab".
  • Inside the "Prefab" folder, you will find the "Trees" and "Rocks" folders.
  • Drag and drop the desired tree or rock prefab into the scene.
  • You can adjust the position, rotation, and scale of the tree or rock as per your requirement.

5. Stylized Grass and Dirt Textures:

  • Go to the "Asset" folder in your Unity project.
  • Inside the "Asset" folder, you will find a folder named "Textures".
  • Inside the "Textures" folder, you will find the folder named "Terrain" and inside you will "Stylized Grass" and "Stylized Dirt" textures.
  • To use the textures, you will need to create a terrain in Unity.
  • Select the terrain and in the inspector, find the "Paint Texture" option.
  • Select the desired stylized grass or dirt texture and paint the terrain.