VHS Video Tape Cassette View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2020.3.43 or later
Package size
307.1 MB
Files
68
Favorites
13
Views in the past week
9

Price tracking

Last checked
Tracked since
Lowest recorded
$9.99 on

Keywords

VHS Video Tape Cassette

by Beiwerk (opens in new tab)

No ratings yet

High quality prop asset of a VHS tape cassette.

Price $9.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for VHS Video Tape Cassette, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 9

VHS Video Tape Cassette screenshot 1

VHS Video Tape Cassette screenshot 1

About this asset

This is a highly detailed prop asset of a VHS tape cassette. Texture resolutions of up to 4k make close-ups possible. Included are a single mesh version and a version with separate parts for animation. The latter version also has blend shapes to animate the tape reel.

The textures can be customized with your own content and .PSD files with Smart Objects and layers are included. Additionally, there are 3 example textures included. All textures are PBR textures.

The sample scene visible in the promotional images is included. 

From the publisher's Asset Store listing.

Technical details

Number of textures: 22

Texture dimensions: 4096 x 4096 (VHS tape & VHS tape case), 2048 * 2048 (transparent part of VHS tape)

Polygon count VHS Tape: 3218 triangles

Polygon count VHS Tape Case: 28 triangles

Number of prefabs: 12 (3 for each texture set: VHS Tape, VHS Tape - Separate Parts, VHS Case)

Rigging: Pivot Points where it makes sense

Animation count: 2 (Open_Top_Lid, Tape_Reel)

UV mapping: Yes

Types of materials and texture maps (e.g., PBR): PBR

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2020.3.43f1 Compatible Compatible Compatible

All materials in this asset use the Standard Shader of the Built-in Render Pipeline. If you want to use this asset in URP or HDRP, please use the corresponding material conversion wizard and you should be good to go.

As listed on the Asset Store.